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authorEric Anholt <eric@anholt.net>2013-12-12 11:44:18 -0800
committerEric Anholt <eric@anholt.net>2013-12-12 11:47:28 -0800
commit59edbacf7da0ad57645cbe856de053c7ccb4708a (patch)
treefd024d9c2b68f4d6ea1b92bdcb24f6b5a330f861 /registry
parent0cfb0a044bc43245409c020e2ca34091c96283d4 (diff)
downloadlibepoxy-59edbacf7da0ad57645cbe856de053c7ccb4708a.tar.gz
Remove a bad alias of glGetAttachedShaders.
On OS X, GLhandleARB is void *, which is of different size than GLuint on 64-bit. Because of this, the implementation of glGetAttachedObjectsARB must be different from glGetAttachedShaders, since the pointers/ints are packed the output memory.
Diffstat (limited to 'registry')
-rw-r--r--registry/gl.xml1
1 files changed, 0 insertions, 1 deletions
diff --git a/registry/gl.xml b/registry/gl.xml
index 9407b9c..b916eba 100644
--- a/registry/gl.xml
+++ b/registry/gl.xml
@@ -12821,7 +12821,6 @@ typedef unsigned int GLhandleARB;
<param><ptype>GLsizei</ptype> <name>maxCount</name></param>
<param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
<param group="handleARB" len="count"><ptype>GLhandleARB</ptype> *<name>obj</name></param>
- <alias name="glGetAttachedShaders"/>
</command>
<command>
<proto>void <name>glGetAttachedShaders</name></proto>