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/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=8 sw=4 et tw=78:
*
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code, released
* March 31, 1998.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef jsscript_h___
#define jsscript_h___
/*
* JS script descriptor.
*/
#include "jsatom.h"
#include "jsprvtd.h"
JS_BEGIN_EXTERN_C
/*
* Exception handling runtime information.
*
* All fields except length are code offsets relative to the main entry point
* of the script. If script->trynotes is not null, it points to a vector of
* these structs terminated by one with catchStart == 0.
*/
struct JSTryNote {
ptrdiff_t start; /* start of try statement */
ptrdiff_t length; /* count of try statement bytecodes */
ptrdiff_t catchStart; /* start of catch block (0 if end) */
};
#define JSTRYNOTE_GRAIN sizeof(ptrdiff_t)
#define JSTRYNOTE_ALIGNMASK (JSTRYNOTE_GRAIN - 1)
struct JSScript {
jsbytecode *code; /* bytecodes and their immediate operands */
uint32 length; /* length of code vector */
jsbytecode *main; /* main entry point, after predef'ing prolog */
uint16 version; /* JS version under which script was compiled */
uint16 numGlobalVars; /* declared global var/const/function count */
JSAtomMap atomMap; /* maps immediate index to literal struct */
const char *filename; /* source filename or null */
uintN lineno; /* base line number of script */
uintN depth; /* maximum stack depth in slots */
JSTryNote *trynotes; /* exception table for this script */
JSPrincipals *principals; /* principals for this script */
JSObject *object; /* optional Script-class object wrapper */
};
/* No need to store script->notes now that it is allocated right after code. */
#define SCRIPT_NOTES(script) ((jssrcnote*)((script)->code+(script)->length))
#define SCRIPT_FIND_CATCH_START(script, pc, catchpc) \
JS_BEGIN_MACRO \
JSTryNote *tn_ = (script)->trynotes; \
jsbytecode *catchpc_ = NULL; \
if (tn_) { \
ptrdiff_t off_ = PTRDIFF(pc, (script)->main, jsbytecode); \
if (off_ >= 0) { \
while ((jsuword)(off_ - tn_->start) >= (jsuword)tn_->length) \
++tn_; \
if (tn_->catchStart) \
catchpc_ = (script)->main + tn_->catchStart; \
} \
} \
catchpc = catchpc_; \
JS_END_MACRO
/*
* Find the innermost finally block that handles the given pc. This is a
* version of SCRIPT_FIND_CATCH_START that ignore catch blocks and is used
* to implement generator.close().
*/
jsbytecode *
js_FindFinallyHandler(JSScript *script, jsbytecode *pc);
extern JS_FRIEND_DATA(JSClass) js_ScriptClass;
extern JSObject *
js_InitScriptClass(JSContext *cx, JSObject *obj);
/*
* On first new context in rt, initialize script runtime state, specifically
* the script filename table and its lock.
*/
extern JSBool
js_InitRuntimeScriptState(JSRuntime *rt);
/*
* On last context destroy for rt, if script filenames are all GC'd, free the
* script filename table and its lock.
*/
extern void
js_FinishRuntimeScriptState(JSRuntime *rt);
/*
* On JS_DestroyRuntime(rt), forcibly free script filename prefixes and any
* script filename table entries that have not been GC'd, the latter using
* js_FinishRuntimeScriptState.
*
* This allows script filename prefixes to outlive any context in rt.
*/
extern void
js_FreeRuntimeScriptState(JSRuntime *rt);
extern const char *
js_SaveScriptFilename(JSContext *cx, const char *filename);
extern const char *
js_SaveScriptFilenameRT(JSRuntime *rt, const char *filename, uint32 flags);
extern uint32
js_GetScriptFilenameFlags(const char *filename);
extern void
js_MarkScriptFilename(const char *filename);
extern void
js_MarkScriptFilenames(JSRuntime *rt, JSBool keepAtoms);
extern void
js_SweepScriptFilenames(JSRuntime *rt);
/*
* Two successively less primitive ways to make a new JSScript. The first
* does *not* call a non-null cx->runtime->newScriptHook -- only the second,
* js_NewScriptFromCG, calls this optional debugger hook.
*
* The js_NewScript function can't know whether the script it creates belongs
* to a function, or is top-level or eval code, but the debugger wants access
* to the newly made script's function, if any -- so callers of js_NewScript
* are responsible for notifying the debugger after successfully creating any
* kind (function or other) of new JSScript.
*/
extern JSScript *
js_NewScript(JSContext *cx, uint32 length, uint32 snlength, uint32 tnlength);
extern JS_FRIEND_API(JSScript *)
js_NewScriptFromCG(JSContext *cx, JSCodeGenerator *cg, JSFunction *fun);
/*
* New-script-hook calling is factored from js_NewScriptFromCG so that it
* and callers of js_XDRScript can share this code. In the case of callers
* of js_XDRScript, the hook should be invoked only after successful decode
* of any owning function (the fun parameter) or script object (null fun).
*/
extern JS_FRIEND_API(void)
js_CallNewScriptHook(JSContext *cx, JSScript *script, JSFunction *fun);
extern JS_FRIEND_API(void)
js_CallDestroyScriptHook(JSContext *cx, JSScript *script);
extern void
js_DestroyScript(JSContext *cx, JSScript *script);
extern void
js_MarkScript(JSContext *cx, JSScript *script);
/*
* To perturb as little code as possible, we introduce a js_GetSrcNote lookup
* cache without adding an explicit cx parameter. Thus js_GetSrcNote becomes
* a macro that uses cx from its calls' lexical environments.
*/
#define js_GetSrcNote(script,pc) js_GetSrcNoteCached(cx, script, pc)
extern jssrcnote *
js_GetSrcNoteCached(JSContext *cx, JSScript *script, jsbytecode *pc);
/* XXX need cx to lock function objects declared by prolog bytecodes. */
extern uintN
js_PCToLineNumber(JSContext *cx, JSScript *script, jsbytecode *pc);
extern jsbytecode *
js_LineNumberToPC(JSScript *script, uintN lineno);
extern JS_FRIEND_API(uintN)
js_GetScriptLineExtent(JSScript *script);
/*
* If magic is non-null, js_XDRScript succeeds on magic number mismatch but
* returns false in *magic; it reflects a match via a true *magic out param.
* If magic is null, js_XDRScript returns false on bad magic number errors,
* which it reports.
*
* NB: callers must call js_CallNewScriptHook after successful JSXDR_DECODE
* and subsequent set-up of owning function or script object, if any.
*/
extern JSBool
js_XDRScript(JSXDRState *xdr, JSScript **scriptp, JSBool *magic);
JS_END_EXTERN_C
#endif /* jsscript_h___ */
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