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authorH. Peter Anvin (Intel) <hpa@zytor.com>2020-06-30 10:46:43 -0700
committerH. Peter Anvin (Intel) <hpa@zytor.com>2020-06-30 10:46:43 -0700
commitf6a5c1ce20fadc485655b35d181bcc5ff39d999b (patch)
tree37e4b9d666a8626745cfb8d7a9063f4a2b7acad9
parentf397a3433d6e15211820b9305815445bb6db4ea8 (diff)
downloadnasm-f6a5c1ce20fadc485655b35d181bcc5ff39d999b.tar.gz
doc: incbin: no need to mention an ancient Amiga assembler
There is no reason to mention an ancient Amiga assembler as the source for INCBIN, especially since it is supported by quite a few other assemblers. Signed-off-by: H. Peter Anvin (Intel) <hpa@zytor.com>
-rw-r--r--doc/nasmdoc.src9
1 files changed, 4 insertions, 5 deletions
diff --git a/doc/nasmdoc.src b/doc/nasmdoc.src
index 86b2c826..b3874544 100644
--- a/doc/nasmdoc.src
+++ b/doc/nasmdoc.src
@@ -1355,11 +1355,10 @@ the above example could also be written:
\S{incbin} \i\c{INCBIN}: Including External \i{Binary Files}
-\c{INCBIN} is borrowed from the old Amiga assembler \i{DevPac}: it
-includes a binary file verbatim into the output file. This can be
-handy for (for example) including \i{graphics} and \i{sound} data
-directly into a game executable file. It can be called in one of
-these three ways:
+\c{INCBIN} includes binary file data verbatim into the output
+file. This can be handy for (for example) including \i{graphics} and
+\i{sound} data directly into a game executable file. It can be called
+in one of these three ways:
\c incbin "file.dat" ; include the whole file
\c incbin "file.dat",1024 ; skip the first 1024 bytes