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author | H. Peter Anvin (Intel) <hpa@zytor.com> | 2020-06-30 10:46:43 -0700 |
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committer | H. Peter Anvin (Intel) <hpa@zytor.com> | 2020-06-30 10:46:43 -0700 |
commit | f6a5c1ce20fadc485655b35d181bcc5ff39d999b (patch) | |
tree | 37e4b9d666a8626745cfb8d7a9063f4a2b7acad9 /doc/nasmdoc.src | |
parent | f397a3433d6e15211820b9305815445bb6db4ea8 (diff) | |
download | nasm-f6a5c1ce20fadc485655b35d181bcc5ff39d999b.tar.gz |
doc: incbin: no need to mention an ancient Amiga assembler
There is no reason to mention an ancient Amiga assembler as the source
for INCBIN, especially since it is supported by quite a few other
assemblers.
Signed-off-by: H. Peter Anvin (Intel) <hpa@zytor.com>
Diffstat (limited to 'doc/nasmdoc.src')
-rw-r--r-- | doc/nasmdoc.src | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/doc/nasmdoc.src b/doc/nasmdoc.src index 86b2c826..b3874544 100644 --- a/doc/nasmdoc.src +++ b/doc/nasmdoc.src @@ -1355,11 +1355,10 @@ the above example could also be written: \S{incbin} \i\c{INCBIN}: Including External \i{Binary Files} -\c{INCBIN} is borrowed from the old Amiga assembler \i{DevPac}: it -includes a binary file verbatim into the output file. This can be -handy for (for example) including \i{graphics} and \i{sound} data -directly into a game executable file. It can be called in one of -these three ways: +\c{INCBIN} includes binary file data verbatim into the output +file. This can be handy for (for example) including \i{graphics} and +\i{sound} data directly into a game executable file. It can be called +in one of these three ways: \c incbin "file.dat" ; include the whole file \c incbin "file.dat",1024 ; skip the first 1024 bytes |