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authorMonty <xiphmont@xiph.org>2000-11-22 06:20:07 +0000
committerMonty <xiphmont@xiph.org>2000-11-22 06:20:07 +0000
commitfe6950f2d52067f732c1cacca1ad104a5b0adbee (patch)
treeeed1927c09e3ab90c0b98ea6d02237ed9cfe7c12 /README
parentbc9aa28baeefb6160285d1f7c1c3992e9482ede9 (diff)
downloadogg-fe6950f2d52067f732c1cacca1ad104a5b0adbee.tar.gz
Add MacOS 9 build instructions courtesy Chris Hanson
git-svn-id: http://svn.xiph.org/trunk/ogg@1096 0101bb08-14d6-0310-b084-bc0e0c8e3800
Diffstat (limited to 'README')
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1 files changed, 21 insertions, 1 deletions
diff --git a/README b/README
index 69cfb9b..a87247a 100644
--- a/README
+++ b/README
@@ -30,6 +30,8 @@ Directory:
./win32 Win32 projects and build automation
+./mac MacOS 9 projects and build automation
+
WHAT IS OGG?:
Ogg project codecs use the Ogg bitstream format to arrange the raw,
@@ -81,4 +83,22 @@ You can also run one of the batch files from the commandline.
E.g.: build_ogg_dynamic
-$Id: README,v 1.7 2000/11/08 08:41:14 jack Exp $
+BUILDING ON MACOS 9:
+
+Ogg on MacOS 9 is built using CodeWarrior 5.3. To build it, first
+open ogg/mac/libogg.mcp, switch to the "Targets" pane, select
+everything, and make the project. In ogg/mac/Output you will now have
+both debug and final versions of Ogg shared libraries to link your
+projects against.
+
+To build a project using Ogg, add access paths to your CodeWarrior
+project for the ogg/include and ogg/mac/Output folders. Be sure that
+"interpret DOS and Unix paths" is turned on in your project; it can be
+found in the "access paths" pane in your project settings. Now simply
+add the shared libraries you need to your project (OggLib at least)
+and #include "ogg/ogg.h" wherever you need to acces Ogg functionality.
+
+(Build instructions for Ogg codecs such as vorbis are similar and may
+be found in those source modules' README files)
+
+$Id: README,v 1.8 2000/11/22 06:20:07 xiphmont Exp $