summaryrefslogtreecommitdiff
path: root/chromium/ui/views/controls/button/custom_button.cc
blob: f8e8b58d2cff6cf0f026f56ca017e52475d93f39 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/views/controls/button/custom_button.h"

#include "ui/base/accessibility/accessible_view_state.h"
#include "ui/base/animation/throb_animation.h"
#include "ui/base/events/event.h"
#include "ui/base/keycodes/keyboard_codes.h"
#include "ui/gfx/screen.h"
#include "ui/views/widget/widget.h"

namespace views {

// How long the hover animation takes if uninterrupted.
static const int kHoverFadeDurationMs = 150;

// static
const char CustomButton::kViewClassName[] = "CustomButton";

////////////////////////////////////////////////////////////////////////////////
// CustomButton, public:

CustomButton::~CustomButton() {
}

void CustomButton::SetState(ButtonState state) {
  if (state == state_)
    return;

  if (animate_on_state_change_ &&
      (!is_throbbing_ || !hover_animation_->is_animating())) {
    is_throbbing_ = false;
    if (state_ == STATE_NORMAL && state == STATE_HOVERED) {
      // Button is hovered from a normal state, start hover animation.
      hover_animation_->Show();
    } else if ((state_ == STATE_HOVERED || state_ == STATE_PRESSED)
          && state == STATE_NORMAL) {
      // Button is returning to a normal state from hover, start hover
      // fade animation.
      hover_animation_->Hide();
    } else {
      hover_animation_->Stop();
    }
  }

  state_ = state;
  StateChanged();
  if (state_changed_delegate_.get())
    state_changed_delegate_->StateChanged(state_);
  SchedulePaint();
}

void CustomButton::StartThrobbing(int cycles_til_stop) {
  is_throbbing_ = true;
  hover_animation_->StartThrobbing(cycles_til_stop);
}

void CustomButton::StopThrobbing() {
  if (hover_animation_->is_animating()) {
    hover_animation_->Stop();
    SchedulePaint();
  }
}

void CustomButton::SetAnimationDuration(int duration) {
  hover_animation_->SetSlideDuration(duration);
}

void CustomButton::SetHotTracked(bool is_hot_tracked) {
  if (state_ != STATE_DISABLED)
    SetState(is_hot_tracked ? STATE_HOVERED : STATE_NORMAL);

  if (is_hot_tracked)
    NotifyAccessibilityEvent(ui::AccessibilityTypes::EVENT_FOCUS, true);
}

bool CustomButton::IsHotTracked() const {
  return state_ == STATE_HOVERED;
}

////////////////////////////////////////////////////////////////////////////////
// CustomButton, View overrides:

void CustomButton::OnEnabledChanged() {
  if (enabled() ? (state_ != STATE_DISABLED) : (state_ == STATE_DISABLED))
    return;

  if (enabled())
    SetState(IsMouseHovered() ? STATE_HOVERED : STATE_NORMAL);
  else
    SetState(STATE_DISABLED);
}

const char* CustomButton::GetClassName() const {
  return kViewClassName;
}

bool CustomButton::OnMousePressed(const ui::MouseEvent& event) {
  if (state_ != STATE_DISABLED) {
    if (ShouldEnterPushedState(event) && HitTestPoint(event.location()))
      SetState(STATE_PRESSED);
    if (request_focus_on_press_)
      RequestFocus();
  }
  return true;
}

bool CustomButton::OnMouseDragged(const ui::MouseEvent& event) {
  if (state_ != STATE_DISABLED) {
    if (HitTestPoint(event.location()))
      SetState(ShouldEnterPushedState(event) ? STATE_PRESSED : STATE_HOVERED);
    else
      SetState(STATE_NORMAL);
  }
  return true;
}

void CustomButton::OnMouseReleased(const ui::MouseEvent& event) {
  if (state_ == STATE_DISABLED)
    return;

  if (!HitTestPoint(event.location())) {
    SetState(STATE_NORMAL);
    return;
  }

  SetState(STATE_HOVERED);
  if (IsTriggerableEvent(event)) {
    NotifyClick(event);
    // NOTE: We may be deleted at this point (by the listener's notification
    // handler).
  }
}

void CustomButton::OnMouseCaptureLost() {
  // Starting a drag results in a MouseCaptureLost, we need to ignore it.
  if (state_ != STATE_DISABLED && !InDrag())
    SetState(STATE_NORMAL);
}

void CustomButton::OnMouseEntered(const ui::MouseEvent& event) {
  if (state_ != STATE_DISABLED)
    SetState(STATE_HOVERED);
}

void CustomButton::OnMouseExited(const ui::MouseEvent& event) {
  // Starting a drag results in a MouseExited, we need to ignore it.
  if (state_ != STATE_DISABLED && !InDrag())
    SetState(STATE_NORMAL);
}

void CustomButton::OnMouseMoved(const ui::MouseEvent& event) {
  if (state_ != STATE_DISABLED)
    SetState(HitTestPoint(event.location()) ? STATE_HOVERED : STATE_NORMAL);
}

bool CustomButton::OnKeyPressed(const ui::KeyEvent& event) {
  if (state_ == STATE_DISABLED)
    return false;

  // Space sets button state to pushed. Enter clicks the button. This matches
  // the Windows native behavior of buttons, where Space clicks the button on
  // KeyRelease and Enter clicks the button on KeyPressed.
  if (event.key_code() == ui::VKEY_SPACE) {
    SetState(STATE_PRESSED);
  } else if (event.key_code() == ui::VKEY_RETURN) {
    SetState(STATE_NORMAL);
    // TODO(beng): remove once NotifyClick takes ui::Event.
    ui::MouseEvent synthetic_event(ui::ET_MOUSE_RELEASED,
                                   gfx::Point(),
                                   gfx::Point(),
                                   ui::EF_LEFT_MOUSE_BUTTON);
    NotifyClick(synthetic_event);
  } else {
    return false;
  }
  return true;
}

bool CustomButton::OnKeyReleased(const ui::KeyEvent& event) {
  if ((state_ == STATE_DISABLED) || (event.key_code() != ui::VKEY_SPACE))
    return false;

  SetState(STATE_NORMAL);
  // TODO(beng): remove once NotifyClick takes ui::Event.
  ui::MouseEvent synthetic_event(ui::ET_MOUSE_RELEASED,
                                 gfx::Point(),
                                 gfx::Point(),
                                 ui::EF_LEFT_MOUSE_BUTTON);
  NotifyClick(synthetic_event);
  return true;
}

void CustomButton::OnGestureEvent(ui::GestureEvent* event) {
  if (state_ == STATE_DISABLED) {
    Button::OnGestureEvent(event);
    return;
  }

  if (event->type() == ui::ET_GESTURE_TAP && IsTriggerableEvent(*event)) {
    // Set the button state to hot and start the animation fully faded in. The
    // TAP_UP event issued immediately after will set the state to STATE_NORMAL
    // beginning the fade out animation. See http://crbug.com/131184.
    SetState(STATE_HOVERED);
    hover_animation_->Reset(1.0);
    NotifyClick(*event);
    event->StopPropagation();
  } else if (event->type() == ui::ET_GESTURE_TAP_DOWN &&
             ShouldEnterPushedState(*event)) {
    SetState(STATE_PRESSED);
    if (request_focus_on_press_)
      RequestFocus();
    event->StopPropagation();
  } else {
    SetState(STATE_NORMAL);
  }
  if (!event->handled())
    Button::OnGestureEvent(event);
}

bool CustomButton::AcceleratorPressed(const ui::Accelerator& accelerator) {
  SetState(STATE_NORMAL);
  /*
  ui::KeyEvent key_event(ui::ET_KEY_RELEASED, accelerator.key_code(),
                         accelerator.modifiers());
                         */
  // TODO(beng): remove once NotifyClick takes ui::Event.
  ui::MouseEvent synthetic_event(ui::ET_MOUSE_RELEASED,
                                 gfx::Point(),
                                 gfx::Point(),
                                 ui::EF_LEFT_MOUSE_BUTTON);
  NotifyClick(synthetic_event);
  return true;
}

void CustomButton::ShowContextMenu(const gfx::Point& p,
                                   ui::MenuSourceType source_type) {
  if (!context_menu_controller())
    return;

  // We're about to show the context menu. Showing the context menu likely means
  // we won't get a mouse exited and reset state. Reset it now to be sure.
  if (state_ != STATE_DISABLED)
    SetState(STATE_NORMAL);
  View::ShowContextMenu(p, source_type);
}

void CustomButton::OnDragDone() {
  SetState(STATE_NORMAL);
}

void CustomButton::GetAccessibleState(ui::AccessibleViewState* state) {
  Button::GetAccessibleState(state);
  switch (state_) {
    case STATE_HOVERED:
      state->state = ui::AccessibilityTypes::STATE_HOTTRACKED;
      break;
    case STATE_PRESSED:
      state->state = ui::AccessibilityTypes::STATE_PRESSED;
      break;
    case STATE_DISABLED:
      state->state = ui::AccessibilityTypes::STATE_UNAVAILABLE;
      break;
    case STATE_NORMAL:
    case STATE_COUNT:
      // No additional accessibility state set for this button state.
      break;
  }
}

void CustomButton::VisibilityChanged(View* starting_from, bool visible) {
  if (state_ == STATE_DISABLED)
    return;
  SetState(visible && IsMouseHovered() ? STATE_HOVERED : STATE_NORMAL);
}

////////////////////////////////////////////////////////////////////////////////
// CustomButton, ui::AnimationDelegate implementation:

void CustomButton::AnimationProgressed(const ui::Animation* animation) {
  SchedulePaint();
}

////////////////////////////////////////////////////////////////////////////////
// CustomButton, protected:

CustomButton::CustomButton(ButtonListener* listener)
    : Button(listener),
      state_(STATE_NORMAL),
      animate_on_state_change_(true),
      is_throbbing_(false),
      triggerable_event_flags_(ui::EF_LEFT_MOUSE_BUTTON),
      request_focus_on_press_(true) {
  hover_animation_.reset(new ui::ThrobAnimation(this));
  hover_animation_->SetSlideDuration(kHoverFadeDurationMs);
}

void CustomButton::StateChanged() {
}

bool CustomButton::IsTriggerableEvent(const ui::Event& event) {
  return event.type() == ui::ET_GESTURE_TAP_DOWN ||
         event.type() == ui::ET_GESTURE_TAP ||
         (event.IsMouseEvent() &&
             (triggerable_event_flags_ & event.flags()) != 0);
}

bool CustomButton::ShouldEnterPushedState(const ui::Event& event) {
  return IsTriggerableEvent(event);
}

////////////////////////////////////////////////////////////////////////////////
// CustomButton, View overrides (protected):

void CustomButton::ViewHierarchyChanged(
    const ViewHierarchyChangedDetails& details) {
  if (!details.is_add && state_ != STATE_DISABLED)
    SetState(STATE_NORMAL);
}

void CustomButton::OnBlur() {
  if (IsHotTracked())
    SetState(STATE_NORMAL);
}

}  // namespace views