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+This is Info file readline.info, produced by Makeinfo-1.55 from the
+input file rlman.texinfo.
+
+ This document describes the GNU Readline Library, a utility which
+aids in the consistency of user interface across discrete programs that
+need to provide a command line interface.
+
+ Copyright (C) 1988, 1991 Free Software Foundation, Inc.
+
+ Permission is granted to make and distribute verbatim copies of this
+manual provided the copyright notice and this permission notice pare
+preserved on all copies.
+
+ Permission is granted to copy and distribute modified versions of
+this manual under the conditions for verbatim copying, provided that
+the entire resulting derived work is distributed under the terms of a
+permission notice identical to this one.
+
+ Permission is granted to copy and distribute translations of this
+manual into another language, under the above conditions for modified
+versions, except that this permission notice may be stated in a
+translation approved by the Foundation.
+
+
+File: readline.info, Node: Top, Next: Command Line Editing, Prev: (DIR), Up: (DIR)
+
+GNU Readline Library
+********************
+
+ This document describes the GNU Readline Library, a utility which
+aids in the consistency of user interface across discrete programs that
+need to provide a command line interface.
+
+* Menu:
+
+* Command Line Editing:: GNU Readline User's Manual.
+* Programming with GNU Readline:: GNU Readline Programmer's Manual.
+* Concept Index:: Index of concepts described in this manual.
+* Function and Variable Index:: Index of externally visible functions
+ and variables.
+
+
+File: readline.info, Node: Command Line Editing, Next: Programming with GNU Readline, Prev: Top, Up: Top
+
+Command Line Editing
+********************
+
+ This chapter describes the basic features of the GNU command line
+editing interface.
+
+* Menu:
+
+* Introduction and Notation:: Notation used in this text.
+* Readline Interaction:: The minimum set of commands for editing a line.
+* Readline Init File:: Customizing Readline from a user's view.
+* Bindable Readline Commands:: A description of most of the Readline commands
+ available for binding
+* Readline vi Mode:: A short description of how to make Readline
+ behave like the vi editor.
+
+
+File: readline.info, Node: Introduction and Notation, Next: Readline Interaction, Up: Command Line Editing
+
+Introduction to Line Editing
+============================
+
+ The following paragraphs describe the notation used to represent
+keystrokes.
+
+ The text C-k is read as `Control-K' and describes the character
+produced when the Control key is depressed and the k key is struck.
+
+ The text M-k is read as `Meta-K' and describes the character
+produced when the meta key (if you have one) is depressed, and the k
+key is struck. If you do not have a meta key, the identical keystroke
+can be generated by typing ESC first, and then typing k. Either
+process is known as "metafying" the k key.
+
+ The text M-C-k is read as `Meta-Control-k' and describes the
+character produced by "metafying" C-k.
+
+ In addition, several keys have their own names. Specifically, DEL,
+ESC, LFD, SPC, RET, and TAB all stand for themselves when seen in this
+text, or in an init file (*note Readline Init File::., for more info).
+
+
+File: readline.info, Node: Readline Interaction, Next: Readline Init File, Prev: Introduction and Notation, Up: Command Line Editing
+
+Readline Interaction
+====================
+
+ Often during an interactive session you type in a long line of text,
+only to notice that the first word on the line is misspelled. The
+Readline library gives you a set of commands for manipulating the text
+as you type it in, allowing you to just fix your typo, and not forcing
+you to retype the majority of the line. Using these editing commands,
+you move the cursor to the place that needs correction, and delete or
+insert the text of the corrections. Then, when you are satisfied with
+the line, you simply press RETURN. You do not have to be at the end of
+the line to press RETURN; the entire line is accepted regardless of the
+location of the cursor within the line.
+
+* Menu:
+
+* Readline Bare Essentials:: The least you need to know about Readline.
+* Readline Movement Commands:: Moving about the input line.
+* Readline Killing Commands:: How to delete text, and how to get it back!
+* Readline Arguments:: Giving numeric arguments to commands.
+
+
+File: readline.info, Node: Readline Bare Essentials, Next: Readline Movement Commands, Up: Readline Interaction
+
+Readline Bare Essentials
+------------------------
+
+ In order to enter characters into the line, simply type them. The
+typed character appears where the cursor was, and then the cursor moves
+one space to the right. If you mistype a character, you can use your
+erase character to back up and delete the mistyped character.
+
+ Sometimes you may miss typing a character that you wanted to type,
+and not notice your error until you have typed several other
+characters. In that case, you can type C-b to move the cursor to the
+left, and then correct your mistake. Afterwards, you can move the
+cursor to the right with C-f.
+
+ When you add text in the middle of a line, you will notice that
+characters to the right of the cursor are `pushed over' to make room
+for the text that you have inserted. Likewise, when you delete text
+behind the cursor, characters to the right of the cursor are `pulled
+back' to fill in the blank space created by the removal of the text. A
+list of the basic bare essentials for editing the text of an input line
+follows.
+
+C-b
+ Move back one character.
+
+C-f
+ Move forward one character.
+
+DEL
+ Delete the character to the left of the cursor.
+
+C-d
+ Delete the character underneath the cursor.
+
+Printing characters
+ Insert the character into the line at the cursor.
+
+C-_
+ Undo the last thing that you did. You can undo all the way back
+ to an empty line.
+
+
+File: readline.info, Node: Readline Movement Commands, Next: Readline Killing Commands, Prev: Readline Bare Essentials, Up: Readline Interaction
+
+Readline Movement Commands
+--------------------------
+
+ The above table describes the most basic possible keystrokes that
+you need in order to do editing of the input line. For your
+convenience, many other commands have been added in addition to C-b,
+C-f, C-d, and DEL. Here are some commands for moving more rapidly
+about the line.
+
+C-a
+ Move to the start of the line.
+
+C-e
+ Move to the end of the line.
+
+M-f
+ Move forward a word.
+
+M-b
+ Move backward a word.
+
+C-l
+ Clear the screen, reprinting the current line at the top.
+
+ Notice how C-f moves forward a character, while M-f moves forward a
+word. It is a loose convention that control keystrokes operate on
+characters while meta keystrokes operate on words.
+
+
+File: readline.info, Node: Readline Killing Commands, Next: Readline Arguments, Prev: Readline Movement Commands, Up: Readline Interaction
+
+Readline Killing Commands
+-------------------------
+
+ "Killing" text means to delete the text from the line, but to save
+it away for later use, usually by "yanking" (re-inserting) it back into
+the line. If the description for a command says that it `kills' text,
+then you can be sure that you can get the text back in a different (or
+the same) place later.
+
+ When you use a kill command, the text is saved in a "kill-ring".
+Any number of consecutive kills save all of the killed text together, so
+that when you yank it back, you get it all. The kill ring is not line
+specific; the text that you killed on a previously typed line is
+available to be yanked back later, when you are typing another line.
+
+ Here is the list of commands for killing text.
+
+C-k
+ Kill the text from the current cursor position to the end of the
+ line.
+
+M-d
+ Kill from the cursor to the end of the current word, or if between
+ words, to the end of the next word.
+
+M-DEL
+ Kill from the cursor the start of the previous word, or if between
+ words, to the start of the previous word.
+
+C-w
+ Kill from the cursor to the previous whitespace. This is
+ different than M-DEL because the word boundaries differ.
+
+ And, here is how to "yank" the text back into the line. Yanking
+means to copy the most-recently-killed text from the kill buffer.
+
+C-y
+ Yank the most recently killed text back into the buffer at the
+ cursor.
+
+M-y
+ Rotate the kill-ring, and yank the new top. You can only do this
+ if the prior command is C-y or M-y.
+
+
+File: readline.info, Node: Readline Arguments, Prev: Readline Killing Commands, Up: Readline Interaction
+
+Readline Arguments
+------------------
+
+ You can pass numeric arguments to Readline commands. Sometimes the
+argument acts as a repeat count, other times it is the sign of the
+argument that is significant. If you pass a negative argument to a
+command which normally acts in a forward direction, that command will
+act in a backward direction. For example, to kill text back to the
+start of the line, you might type M- C-k.
+
+ The general way to pass numeric arguments to a command is to type
+meta digits before the command. If the first `digit' you type is a
+minus sign (-), then the sign of the argument will be negative. Once
+you have typed one meta digit to get the argument started, you can type
+the remainder of the digits, and then the command. For example, to give
+the C-d command an argument of 10, you could type M-1 0 C-d.
+
+
+File: readline.info, Node: Readline Init File, Next: Bindable Readline Commands, Prev: Readline Interaction, Up: Command Line Editing
+
+Readline Init File
+==================
+
+ Although the Readline library comes with a set of Emacs-like
+keybindings installed by default, it is possible that you would like to
+use a different set of keybindings. You can customize programs that
+use Readline by putting commands in an "init" file in your home
+directory. The name of this file is taken from the value of the
+environment variable `INPUTRC'. If that variable is unset, the default
+is `~/.inputrc'.
+
+ When a program which uses the Readline library starts up, the init
+file is read, and the key bindings are set.
+
+ In addition, the `C-x C-r' command re-reads this init file, thus
+incorporating any changes that you might have made to it.
+
+* Menu:
+
+* Readline Init Syntax:: Syntax for the commands in the inputrc file.
+* Conditional Init Constructs:: Conditional key bindings in the inputrc file.
+
+
+File: readline.info, Node: Readline Init Syntax, Next: Conditional Init Constructs, Up: Readline Init File
+
+Readline Init Syntax
+--------------------
+
+ There are only a few basic constructs allowed in the Readline init
+file. Blank lines are ignored. Lines beginning with a # are comments.
+Lines beginning with a $ indicate conditional constructs (*note
+Conditional Init Constructs::.). Other lines denote variable settings
+and key bindings.
+
+Variable Settings
+ You can change the state of a few variables in Readline by using
+ the `set' command within the init file. Here is how you would
+ specify that you wish to use `vi' line editing commands:
+
+ set editing-mode vi
+
+ Right now, there are only a few variables which can be set; so
+ few, in fact, that we just list them here:
+
+ `editing-mode'
+ The `editing-mode' variable controls which editing mode you
+ are using. By default, Readline starts up in Emacs editing
+ mode, where the keystrokes are most similar to Emacs. This
+ variable can be set to either `emacs' or `vi'.
+
+ `horizontal-scroll-mode'
+ This variable can be set to either `On' or `Off'. Setting it
+ to `On' means that the text of the lines that you edit will
+ scroll horizontally on a single screen line when they are
+ longer than the width of the screen, instead of wrapping onto
+ a new screen line. By default, this variable is set to `Off'.
+
+ `mark-modified-lines'
+ This variable, when set to `On', says to display an asterisk
+ (`*') at the start of history lines which have been modified.
+ This variable is `off' by default.
+
+ `bell-style'
+ Controls what happens when Readline wants to ring the
+ terminal bell. If set to `none', Readline never rings the
+ bell. If set to `visible', Readline uses a visible bell if
+ one is available. If set to `audible' (the default),
+ Readline attempts to ring the terminal's bell.
+
+ `comment-begin'
+ The string to insert at the beginning of the line when the
+ `vi-comment' command is executed. The default value is `"#"'.
+
+ `meta-flag'
+ If set to `on', Readline will enable eight-bit input (it will
+ not strip the eighth bit from the characters it reads),
+ regardless of what the terminal claims it can support. The
+ default value is `off'.
+
+ `convert-meta'
+ If set to `on', Readline will convert characters with the
+ eigth bit set to an ASCII key sequence by stripping the eigth
+ bit and prepending an ESC character, converting them to a
+ meta-prefixed key sequence. The default value is `on'.
+
+ `output-meta'
+ If set to `on', Readline will display characters with the
+ eighth bit set directly rather than as a meta-prefixed escape
+ sequence. The default is `off'.
+
+ `completion-query-items'
+ The number of possible completions that determines when the
+ user is asked whether he wants to see the list of
+ possibilities. If the number of possible completions is
+ greater than this value, Readline will ask the user whether
+ or not he wishes to view them; otherwise, they are simply
+ listed. The default limit is `100'.
+
+ `keymap'
+ Sets Readline's idea of the current keymap for key binding
+ commands. Acceptable `keymap' names are `emacs',
+ `emacs-standard', `emacs-meta', `emacs-ctlx', `vi', `vi-move',
+ `vi-command', and `vi-insert'. `vi' is equivalent to
+ `vi-command'; `emacs' is equivalent to `emacs-standard'. The
+ default value is `emacs'. The value of the `editing-mode'
+ variable also affects the default keymap.
+
+ `show-all-if-ambiguous'
+ This alters the default behavior of the completion functions.
+ If set to `on', words which have more than one possible
+ completion cause the matches to be listed immediately instead
+ of ringing the bell. The default value is `off'.
+
+ `expand-tilde'
+ If set to `on', tilde expansion is performed when Readline
+ attempts word completion. The default is `off'.
+
+Key Bindings
+ The syntax for controlling key bindings in the init file is
+ simple. First you have to know the name of the command that you
+ want to change. The following pages contain tables of the command
+ name, the default keybinding, and a short description of what the
+ command does.
+
+ Once you know the name of the command, simply place the name of
+ the key you wish to bind the command to, a colon, and then the
+ name of the command on a line in the init file. The name of the
+ key can be expressed in different ways, depending on which is most
+ comfortable for you.
+
+ KEYNAME: FUNCTION-NAME or MACRO
+ KEYNAME is the name of a key spelled out in English. For
+ example:
+ Control-u: universal-argument
+ Meta-Rubout: backward-kill-word
+ Control-o: ">&output"
+
+ In the above example, `C-u' is bound to the function
+ `universal-argument', and `C-o' is bound to run the macro
+ expressed on the right hand side (that is, to insert the text
+ `>&output' into the line).
+
+ "KEYSEQ": FUNCTION-NAME or MACRO
+ KEYSEQ differs from KEYNAME above in that strings denoting an
+ entire key sequence can be specified, by placing the key
+ sequence in double quotes. Some GNU Emacs style key escapes
+ can be used, as in the following example, but the special
+ character names are not recognized.
+
+ "\C-u": universal-argument
+ "\C-x\C-r": re-read-init-file
+ "\e[11~": "Function Key 1"
+
+ In the above example, `C-u' is bound to the function
+ `universal-argument' (just as it was in the first example),
+ `C-x C-r' is bound to the function `re-read-init-file', and
+ `ESC [ 1 1 ~' is bound to insert the text `Function Key 1'.
+ The following escape sequences are available when specifying
+ key sequences:
+
+ ``\C-''
+ control prefix
+
+ ``\M-''
+ meta prefix
+
+ ``\e''
+ an escape character
+
+ ``\\''
+ backslash
+
+ ``\"''
+ "
+
+ ``\'''
+ '
+
+ When entering the text of a macro, single or double quotes
+ should be used to indicate a macro definition. Unquoted text
+ is assumed to be a function name. Backslash will quote any
+ character in the macro text, including " and '. For example,
+ the following binding will make `C-x \' insert a single \
+ into the line:
+ "\C-x\\": "\\"
+
+
+File: readline.info, Node: Conditional Init Constructs, Prev: Readline Init Syntax, Up: Readline Init File
+
+Conditional Init Constructs
+---------------------------
+
+ Readline implements a facility similar in spirit to the conditional
+compilation features of the C preprocessor which allows key bindings
+and variable settings to be performed as the result of tests. There
+are three parser directives used.
+
+`$if'
+ The `$if' construct allows bindings to be made based on the
+ editing mode, the terminal being used, or the application using
+ Readline. The text of the test extends to the end of the line; no
+ characters are required to isolate it.
+
+ `mode'
+ The `mode=' form of the `$if' directive is used to test
+ whether Readline is in `emacs' or `vi' mode. This may be
+ used in conjunction with the `set keymap' command, for
+ instance, to set bindings in the `emacs-standard' and
+ `emacs-ctlx' keymaps only if Readline is starting out in
+ `emacs' mode.
+
+ `term'
+ The `term=' form may be used to include terminal-specific key
+ bindings, perhaps to bind the key sequences output by the
+ terminal's function keys. The word on the right side of the
+ `=' is tested against the full name of the terminal and the
+ portion of the terminal name before the first `-'. This
+ allows SUN to match both SUN and SUN-CMD, for instance.
+
+ `application'
+ The APPLICATION construct is used to include
+ application-specific settings. Each program using the
+ Readline library sets the APPLICATION NAME, and you can test
+ for it. This could be used to bind key sequences to
+ functions useful for a specific program. For instance, the
+ following command adds a key sequence that quotes the current
+ or previous word in Bash:
+ $if bash
+ # Quote the current or previous word
+ "\C-xq": "\eb\"\ef\""
+ $endif
+
+`$endif'
+ This command, as you saw in the previous example, terminates an
+ `$if' command.
+
+`$else'
+ Commands in this branch of the `$if' directive are executed if the
+ test fails.
+
+
+File: readline.info, Node: Bindable Readline Commands, Next: Readline vi Mode, Prev: Readline Init File, Up: Command Line Editing
+
+Bindable Readline Commands
+==========================
+
+* Menu:
+
+* Commands For Moving:: Moving about the line.
+* Commands For History:: Getting at previous lines.
+* Commands For Text:: Commands for changing text.
+* Commands For Killing:: Commands for killing and yanking.
+* Numeric Arguments:: Specifying numeric arguments, repeat counts.
+* Commands For Completion:: Getting Readline to do the typing for you.
+* Keyboard Macros:: Saving and re-executing typed characters
+* Miscellaneous Commands:: Other miscellaneous commands.
+
+
+File: readline.info, Node: Commands For Moving, Next: Commands For History, Up: Bindable Readline Commands
+
+Commands For Moving
+-------------------
+
+`beginning-of-line (C-a)'
+ Move to the start of the current line.
+
+`end-of-line (C-e)'
+ Move to the end of the line.
+
+`forward-char (C-f)'
+ Move forward a character.
+
+`backward-char (C-b)'
+ Move back a character.
+
+`forward-word (M-f)'
+ Move forward to the end of the next word. Words are composed of
+ letters and digits.
+
+`backward-word (M-b)'
+ Move back to the start of this, or the previous, word. Words are
+ composed of letters and digits.
+
+`clear-screen (C-l)'
+ Clear the screen and redraw the current line, leaving the current
+ line at the top of the screen.
+
+`redraw-current-line ()'
+ Refresh the current line. By default, this is unbound.
+
+
+File: readline.info, Node: Commands For History, Next: Commands For Text, Prev: Commands For Moving, Up: Bindable Readline Commands
+
+Commands For Manipulating The History
+-------------------------------------
+
+`accept-line (Newline, Return)'
+ Accept the line regardless of where the cursor is. If this line is
+ non-empty, add it to the history list. If this line was a history
+ line, then restore the history line to its original state.
+
+`previous-history (C-p)'
+ Move `up' through the history list.
+
+`next-history (C-n)'
+ Move `down' through the history list.
+
+`beginning-of-history (M-<)'
+ Move to the first line in the history.
+
+`end-of-history (M->)'
+ Move to the end of the input history, i.e., the line you are
+ entering.
+
+`reverse-search-history (C-r)'
+ Search backward starting at the current line and moving `up'
+ through the history as necessary. This is an incremental search.
+
+`forward-search-history (C-s)'
+ Search forward starting at the current line and moving `down'
+ through the the history as necessary. This is an incremental
+ search.
+
+`non-incremental-reverse-search-history (M-p)'
+ Search backward starting at the current line and moving `up'
+ through the history as necessary using a non-incremental search
+ for a string supplied by the user.
+
+`non-incremental-forward-search-history (M-n)'
+ Search forward starting at the current line and moving `down'
+ through the the history as necessary using a non-incremental search
+ for a string supplied by the user.
+
+`history-search-forward ()'
+ Search forward through the history for the string of characters
+ between the start of the current line and the current point. This
+ is a non-incremental search. By default, this command is unbound.
+
+`history-search-backward ()'
+ Search backward through the history for the string of characters
+ between the start of the current line and the current point. This
+ is a non-incremental search. By default, this command is unbound.
+
+`yank-nth-arg (M-C-y)'
+ Insert the first argument to the previous command (usually the
+ second word on the previous line). With an argument N, insert the
+ Nth word from the previous command (the words in the previous
+ command begin with word 0). A negative argument inserts the Nth
+ word from the end of the previous command.
+
+`yank-last-arg (M-., M-_)'
+ Insert last argument to the previous command (the last word on the
+ previous line). With an argument, behave exactly like
+ `yank-nth-arg'.
+
+
+File: readline.info, Node: Commands For Text, Next: Commands For Killing, Prev: Commands For History, Up: Bindable Readline Commands
+
+Commands For Changing Text
+--------------------------
+
+`delete-char (C-d)'
+ Delete the character under the cursor. If the cursor is at the
+ beginning of the line, there are no characters in the line, and
+ the last character typed was not C-d, then return EOF.
+
+`backward-delete-char (Rubout)'
+ Delete the character behind the cursor. A numeric arg says to kill
+ the characters instead of deleting them.
+
+`quoted-insert (C-q, C-v)'
+ Add the next character that you type to the line verbatim. This is
+ how to insert key sequences like C-q, for example.
+
+`tab-insert (M-TAB)'
+ Insert a tab character.
+
+`self-insert (a, b, A, 1, !, ...)'
+ Insert yourself.
+
+`transpose-chars (C-t)'
+ Drag the character before the cursor forward over the character at
+ the cursor, moving the cursor forward as well. If the insertion
+ point is at the end of the line, then this transposes the last two
+ characters of the line. Negative argumentss don't work.
+
+`transpose-words (M-t)'
+ Drag the word behind the cursor past the word in front of the
+ cursor moving the cursor over that word as well.
+
+`upcase-word (M-u)'
+ Uppercase the current (or following) word. With a negative
+ argument, do the previous word, but do not move the cursor.
+
+`downcase-word (M-l)'
+ Lowercase the current (or following) word. With a negative
+ argument, do the previous word, but do not move the cursor.
+
+`capitalize-word (M-c)'
+ Capitalize the current (or following) word. With a negative
+ argument, do the previous word, but do not move the cursor.
+
+
+File: readline.info, Node: Commands For Killing, Next: Numeric Arguments, Prev: Commands For Text, Up: Bindable Readline Commands
+
+Killing And Yanking
+-------------------
+
+`kill-line (C-k)'
+ Kill the text from the current cursor position to the end of the
+ line.
+
+`backward-kill-line (C-x Rubout)'
+ Kill backward to the beginning of the line.
+
+`unix-line-discard (C-u)'
+ Kill backward from the cursor to the beginning of the current line.
+ Save the killed text on the kill-ring.
+
+`kill-whole-line ()'
+ Kill all characters on the current line, no matter where the
+ cursor is. By default, this is unbound.
+
+`kill-word (M-d)'
+ Kill from the cursor to the end of the current word, or if between
+ words, to the end of the next word. Word boundaries are the same
+ as `forward-word'.
+
+`backward-kill-word (M-DEL)'
+ Kill the word behind the cursor. Word boundaries are the same as
+ `backward-word'.
+
+`unix-word-rubout (C-w)'
+ Kill the word behind the cursor, using white space as a word
+ boundary. The killed text is saved on the kill-ring.
+
+`delete-horizontal-space ()'
+ Delete all spaces and tabs around point. By default, this is
+ unbound.
+
+`yank (C-y)'
+ Yank the top of the kill ring into the buffer at the current
+ cursor position.
+
+`yank-pop (M-y)'
+ Rotate the kill-ring, and yank the new top. You can only do this
+ if the prior command is yank or yank-pop.
+
+
+File: readline.info, Node: Numeric Arguments, Next: Commands For Completion, Prev: Commands For Killing, Up: Bindable Readline Commands
+
+Specifying Numeric Arguments
+----------------------------
+
+`digit-argument (M-0, M-1, ... M--)'
+ Add this digit to the argument already accumulating, or start a new
+ argument. M- starts a negative argument.
+
+`universal-argument ()'
+ Each time this is executed, the argument count is multiplied by
+ four. The argument count is initially one, so executing this
+ function the first time makes the argument count four. By
+ default, this is not bound to a key.
+
+
+File: readline.info, Node: Commands For Completion, Next: Keyboard Macros, Prev: Numeric Arguments, Up: Bindable Readline Commands
+
+Letting Readline Type For You
+-----------------------------
+
+`complete (TAB)'
+ Attempt to do completion on the text before the cursor. This is
+ application-specific. Generally, if you are typing a filename
+ argument, you can do filename completion; if you are typing a
+ command, you can do command completion, if you are typing in a
+ symbol to GDB, you can do symbol name completion, if you are
+ typing in a variable to Bash, you can do variable name completion,
+ and so on.
+
+`possible-completions (M-?)'
+ List the possible completions of the text before the cursor.
+
+`insert-completions ()'
+ Insert all completions of the text before point that would have
+ been generated by `possible-completions'. By default, this is not
+ bound to a key.
+
+
+File: readline.info, Node: Keyboard Macros, Next: Miscellaneous Commands, Prev: Commands For Completion, Up: Bindable Readline Commands
+
+Keyboard Macros
+---------------
+
+`start-kbd-macro (C-x ()'
+ Begin saving the characters typed into the current keyboard macro.
+
+`end-kbd-macro (C-x ))'
+ Stop saving the characters typed into the current keyboard macro
+ and save the definition.
+
+`call-last-kbd-macro (C-x e)'
+ Re-execute the last keyboard macro defined, by making the
+ characters in the macro appear as if typed at the keyboard.
+
+
+File: readline.info, Node: Miscellaneous Commands, Prev: Keyboard Macros, Up: Bindable Readline Commands
+
+Some Miscellaneous Commands
+---------------------------
+
+`re-read-init-file (C-x C-r)'
+ Read in the contents of your init file, and incorporate any
+ bindings or variable assignments found there.
+
+`abort (C-g)'
+ Abort the current editing command and ring the terminal's bell
+ (subject to the setting of `bell-style').
+
+`do-uppercase-version (M-a, M-b, ...)'
+ Run the command that is bound to the corresoponding uppercase
+ character.
+
+`prefix-meta (ESC)'
+ Make the next character that you type be metafied. This is for
+ people without a meta key. Typing `ESC f' is equivalent to typing
+ `M-f'.
+
+`undo (C-_, C-x C-u)'
+ Incremental undo, separately remembered for each line.
+
+`revert-line (M-r)'
+ Undo all changes made to this line. This is like typing the `undo'
+ command enough times to get back to the beginning.
+
+`tilde-expand (M-~)'
+ Perform tilde expansion on the current word.
+
+`dump-functions ()'
+ Print all of the functions and their key bindings to the readline
+ output stream. If a numeric argument is supplied, the output is
+ formatted in such a way that it can be made part of an INPUTRC
+ file.
+
+
+File: readline.info, Node: Readline vi Mode, Prev: Bindable Readline Commands, Up: Command Line Editing
+
+Readline vi Mode
+================
+
+ While the Readline library does not have a full set of `vi' editing
+functions, it does contain enough to allow simple editing of the line.
+The Readline `vi' mode behaves as specified in the Posix 1003.2
+standard.
+
+ In order to switch interactively between `Emacs' and `Vi' editing
+modes, use the command M-C-j (toggle-editing-mode). The Readline
+default is `emacs' mode.
+
+ When you enter a line in `vi' mode, you are already placed in
+`insertion' mode, as if you had typed an `i'. Pressing ESC switches
+you into `command' mode, where you can edit the text of the line with
+the standard `vi' movement keys, move to previous history lines with
+`k', and following lines with `j', and so forth.
+
+ This document describes the GNU Readline Library, a utility for
+aiding in the consitency of user interface across discrete programs
+that need to provide a command line interface.
+
+ Copyright (C) 1988, 1994 Free Software Foundation, Inc.
+
+ Permission is granted to make and distribute verbatim copies of this
+manual provided the copyright notice and this permission notice pare
+preserved on all copies.
+
+ Permission is granted to copy and distribute modified versions of
+this manual under the conditions for verbatim copying, provided that
+the entire resulting derived work is distributed under the terms of a
+permission notice identical to this one.
+
+ Permission is granted to copy and distribute translations of this
+manual into another language, under the above conditions for modified
+versions, except that this permission notice may be stated in a
+translation approved by the Foundation.
+
+
+File: readline.info, Node: Programming with GNU Readline, Next: Concept Index, Prev: Command Line Editing, Up: Top
+
+Programming with GNU Readline
+*****************************
+
+ This chapter describes the interface between the GNU Readline
+Library and other programs. If you are a programmer, and you wish to
+include the features found in GNU Readline such as completion, line
+editing, and interactive history manipulation in your own programs,
+this section is for you.
+
+* Menu:
+
+* Basic Behavior:: Using the default behavior of Readline.
+* Custom Functions:: Adding your own functions to Readline.
+* Readline Convenience Functions:: Functions which Readline supplies to
+ aid in writing your own
+* Custom Completers:: Supplanting or supplementing Readline's
+ completion functions.
+
+
+File: readline.info, Node: Basic Behavior, Next: Custom Functions, Up: Programming with GNU Readline
+
+Basic Behavior
+==============
+
+ Many programs provide a command line interface, such as `mail',
+`ftp', and `sh'. For such programs, the default behaviour of Readline
+is sufficient. This section describes how to use Readline in the
+simplest way possible, perhaps to replace calls in your code to
+`gets()' or `fgets ()'.
+
+ The function `readline ()' prints a prompt and then reads and returns
+a single line of text from the user. The line `readline' returns is
+allocated with `malloc ()'; you should `free ()' the line when you are
+done with it. The declaration for `readline' in ANSI C is
+
+ `char *readline (char *PROMPT);'
+
+So, one might say
+ `char *line = readline ("Enter a line: ");'
+
+in order to read a line of text from the user. The line returned has
+the final newline removed, so only the text remains.
+
+ If `readline' encounters an `EOF' while reading the line, and the
+line is empty at that point, then `(char *)NULL' is returned.
+Otherwise, the line is ended just as if a newline had been typed.
+
+ If you want the user to be able to get at the line later, (with C-p
+for example), you must call `add_history ()' to save the line away in a
+"history" list of such lines.
+
+ `add_history (line)';
+
+For full details on the GNU History Library, see the associated manual.
+
+ It is preferable to avoid saving empty lines on the history list,
+since users rarely have a burning need to reuse a blank line. Here is
+a function which usefully replaces the standard `gets ()' library
+function, and has the advantage of no static buffer to overflow:
+
+ /* A static variable for holding the line. */
+ static char *line_read = (char *)NULL;
+
+ /* Read a string, and return a pointer to it. Returns NULL on EOF. */
+ char *
+ rl_gets ()
+ {
+ /* If the buffer has already been allocated, return the memory
+ to the free pool. */
+ if (line_read)
+ {
+ free (line_read);
+ line_read = (char *)NULL;
+ }
+
+ /* Get a line from the user. */
+ line_read = readline ("");
+
+ /* If the line has any text in it, save it on the history. */
+ if (line_read && *line_read)
+ add_history (line_read);
+
+ return (line_read);
+ }
+
+ This function gives the user the default behaviour of TAB
+completion: completion on file names. If you do not want Readline to
+complete on filenames, you can change the binding of the TAB key with
+`rl_bind_key ()'.
+
+ `int rl_bind_key (int KEY, int (*FUNCTION)());'
+
+ `rl_bind_key ()' takes two arguments: KEY is the character that you
+want to bind, and FUNCTION is the address of the function to call when
+KEY is pressed. Binding TAB to `rl_insert ()' makes TAB insert itself.
+`rl_bind_key ()' returns non-zero if KEY is not a valid ASCII character
+code (between 0 and 255).
+
+ Thus, to disable the default TAB behavior, the following suffices:
+ `rl_bind_key ('\t', rl_insert);'
+
+ This code should be executed once at the start of your program; you
+might write a function called `initialize_readline ()' which performs
+this and other desired initializations, such as installing custom
+completers (*note Custom Completers::.).
+
+
+File: readline.info, Node: Custom Functions, Next: Readline Convenience Functions, Prev: Basic Behavior, Up: Programming with GNU Readline
+
+Custom Functions
+================
+
+ Readline provides many functions for manipulating the text of the
+line, but it isn't possible to anticipate the needs of all programs.
+This section describes the various functions and variables defined
+within the Readline library which allow a user program to add
+customized functionality to Readline.
+
+* Menu:
+
+* The Function Type:: C declarations to make code readable.
+* Function Writing:: Variables and calling conventions.
+
+
+File: readline.info, Node: The Function Type, Next: Function Writing, Up: Custom Functions
+
+The Function Type
+-----------------
+
+ For readabilty, we declare a new type of object, called "Function".
+A `Function' is a C function which returns an `int'. The type
+declaration for `Function' is:
+
+`typedef int Function ();'
+
+ The reason for declaring this new type is to make it easier to write
+code describing pointers to C functions. Let us say we had a variable
+called FUNC which was a pointer to a function. Instead of the classic
+C declaration
+
+ `int (*)()func;'
+
+we may write
+
+ `Function *func;'
+
+Similarly, there are
+
+ typedef void VFunction ();
+ typedef char *CPFunction (); and
+ typedef char **CPPFunction ();
+
+for functions returning no value, `pointer to char', and `pointer to
+pointer to char', respectively.
+
+
+File: readline.info, Node: Function Writing, Prev: The Function Type, Up: Custom Functions
+
+Writing a New Function
+----------------------
+
+ In order to write new functions for Readline, you need to know the
+calling conventions for keyboard-invoked functions, and the names of the
+variables that describe the current state of the line read so far.
+
+ The calling sequence for a command `foo' looks like
+
+ `foo (int count, int key)'
+
+where COUNT is the numeric argument (or 1 if defaulted) and KEY is the
+key that invoked this function.
+
+ It is completely up to the function as to what should be done with
+the numeric argument. Some functions use it as a repeat count, some as
+a flag, and others to choose alternate behavior (refreshing the current
+line as opposed to refreshing the screen, for example). Some choose to
+ignore it. In general, if a function uses the numeric argument as a
+repeat count, it should be able to do something useful with both
+negative and positive arguments. At the very least, it should be aware
+that it can be passed a negative argument.
+
+ - Variable: char * rl_line_buffer
+ This is the line gathered so far. You are welcome to modify the
+ contents of the line, but see *Note Allowing Undoing::.
+
+ - Variable: int rl_point
+ The offset of the current cursor position in `rl_line_buffer' (the
+ *point*).
+
+ - Variable: int rl_end
+ The number of characters present in `rl_line_buffer'. When
+ `rl_point' is at the end of the line, `rl_point' and `rl_end' are
+ equal.
+
+ - Variable: int rl_mark
+ The mark (saved position) in the current line. If set, the mark
+ and point define a *region*.
+
+ - Variable: int rl_done
+ Setting this to a non-zero value causes Readline to return the
+ current line immediately.
+
+ - Variable: int rl_pending_input
+ Setting this to a value makes it the next keystroke read. This is
+ a way to stuff a single character into the input stream.
+
+ - Variable: char * rl_prompt
+ The prompt Readline uses. This is set from the argument to
+ `readline ()', and should not be assigned to directly.
+
+ - Variable: char * rl_terminal_name
+ The terminal type, used for initialization.
+
+ - Variable: char * rl_readline_name
+ This variable is set to a unique name by each application using
+ Readline. The value allows conditional parsing of the inputrc file
+ (*note Conditional Init Constructs::.).
+
+ - Variable: FILE * rl_instream
+ The stdio stream from which Readline reads input.
+
+ - Variable: FILE * rl_outstream
+ The stdio stream to which Readline performs output.
+
+ - Variable: Function * rl_startup_hook
+ If non-zero, this is the address of a function to call just before
+ `readline' prints the first prompt.
+
+
+File: readline.info, Node: Readline Convenience Functions, Next: Custom Completers, Prev: Custom Functions, Up: Programming with GNU Readline
+
+Readline Convenience Functions
+==============================
+
+* Menu:
+
+* Function Naming:: How to give a function you write a name.
+* Keymaps:: Making keymaps.
+* Binding Keys:: Changing Keymaps.
+* Associating Function Names and Bindings:: Translate function names to
+ key sequences.
+* Allowing Undoing:: How to make your functions undoable.
+* Redisplay:: Functions to control line display.
+* Modifying Text:: Functions to modify `rl_line_buffer'.
+* Utility Functions:: Generally useful functions and hooks.
+
+
+File: readline.info, Node: Function Naming, Next: Keymaps, Up: Readline Convenience Functions
+
+Naming a Function
+-----------------
+
+ The user can dynamically change the bindings of keys while using
+Readline. This is done by representing the function with a descriptive
+name. The user is able to type the descriptive name when referring to
+the function. Thus, in an init file, one might find
+
+ Meta-Rubout: backward-kill-word
+
+ This binds the keystroke Meta-Rubout to the function *descriptively*
+named `backward-kill-word'. You, as the programmer, should bind the
+functions you write to descriptive names as well. Readline provides a
+function for doing that:
+
+ - Function: int rl_add_defun (char *name, Function *function, int key)
+ Add NAME to the list of named functions. Make FUNCTION be the
+ function that gets called. If KEY is not -1, then bind it to
+ FUNCTION using `rl_bind_key ()'.
+
+ Using this function alone is sufficient for most applications. It is
+the recommended way to add a few functions to the default functions that
+Readline has built in. If you need to do something other than adding a
+function to Readline, you may need to use the underlying functions
+described below.
+
+
+File: readline.info, Node: Keymaps, Next: Binding Keys, Prev: Function Naming, Up: Readline Convenience Functions
+
+Selecting a Keymap
+------------------
+
+ Key bindings take place on a "keymap". The keymap is the
+association between the keys that the user types and the functions that
+get run. You can make your own keymaps, copy existing keymaps, and tell
+Readline which keymap to use.
+
+ - Function: Keymap rl_make_bare_keymap ()
+ Returns a new, empty keymap. The space for the keymap is
+ allocated with `malloc ()'; you should `free ()' it when you are
+ done.
+
+ - Function: Keymap rl_copy_keymap (Keymap map)
+ Return a new keymap which is a copy of MAP.
+
+ - Function: Keymap rl_make_keymap ()
+ Return a new keymap with the printing characters bound to
+ rl_insert, the lowercase Meta characters bound to run their
+ equivalents, and the Meta digits bound to produce numeric
+ arguments.
+
+ - Function: void rl_discard_keymap (Keymap keymap)
+ Free the storage associated with KEYMAP.
+
+ Readline has several internal keymaps. These functions allow you to
+change which keymap is active.
+
+ - Function: Keymap rl_get_keymap ()
+ Returns the currently active keymap.
+
+ - Function: void rl_set_keymap (Keymap keymap)
+ Makes KEYMAP the currently active keymap.
+
+ - Function: Keymap rl_get_keymap_by_name (char *name)
+ Return the keymap matching NAME. NAME is one which would be
+ supplied in a `set keymap' inputrc line (*note Readline Init
+ File::.).
+
+
+File: readline.info, Node: Binding Keys, Next: Associating Function Names and Bindings, Prev: Keymaps, Up: Readline Convenience Functions
+
+Binding Keys
+------------
+
+ You associate keys with functions through the keymap. Readline has
+several internal keymaps: `emacs_standard_keymap', `emacs_meta_keymap',
+`emacs_ctlx_keymap', `vi_movement_keymap', and `vi_insertion_keymap'.
+`emacs_standard_keymap' is the default, and the examples in this manual
+assume that.
+
+ These functions manage key bindings.
+
+ - Function: int rl_bind_key (int key, Function *function)
+ Binds KEY to FUNCTION in the currently active keymap. Returns
+ non-zero in the case of an invalid KEY.
+
+ - Function: int rl_bind_key_in_map (int key, Function *function,
+ Keymap map)
+ Bind KEY to FUNCTION in MAP. Returns non-zero in the case of an
+ invalid KEY.
+
+ - Function: int rl_unbind_key (int key)
+ Bind KEY to the null function in the currently active keymap.
+ Returns non-zero in case of error.
+
+ - Function: int rl_unbind_key_in_map (int key, Keymap map)
+ Bind KEY to the null function in MAP. Returns non-zero in case of
+ error.
+
+ - Function: int rl_generic_bind (int type, char *keyseq, char *data,
+ Keymap map)
+ Bind the key sequence represented by the string KEYSEQ to the
+ arbitrary pointer DATA. TYPE says what kind of data is pointed to
+ by DATA; this can be a function (`ISFUNC'), a macro (`ISMACR'), or
+ a keymap (`ISKMAP'). This makes new keymaps as necessary. The
+ initial keymap in which to do bindings is MAP.
+
+ - Function: int rl_parse_and_bind (char *line)
+ Parse LINE as if it had been read from the `inputrc' file and
+ perform any key bindings and variable assignments found (*note
+ Readline Init File::.).
+
+
+File: readline.info, Node: Associating Function Names and Bindings, Next: Allowing Undoing, Prev: Binding Keys, Up: Readline Convenience Functions
+
+Associating Function Names and Bindings
+---------------------------------------
+
+ These functions allow you to find out what keys invoke named
+functions and the functions invoked by a particular key sequence.
+
+ - Function: Function * rl_named_function (char *name)
+ Return the function with name NAME.
+
+ - Function: Function * rl_function_of_keyseq (char *keyseq, Keymap
+ map, int *type)
+ Return the function invoked by KEYSEQ in keymap MAP. If MAP is
+ NULL, the current keymap is used. If TYPE is not NULL, the type
+ of the object is returned in it (one of `ISFUNC', `ISKMAP', or
+ `ISMACR').
+
+ - Function: char ** rl_invoking_keyseqs (Function *function)
+ Return an array of strings representing the key sequences used to
+ invoke FUNCTION in the current keymap.
+
+ - Function: char ** rl_invoking_keyseqs_in_map (Function *function,
+ Keymap map)
+ Return an array of strings representing the key sequences used to
+ invoke FUNCTION in the keymap MAP.
+
+
+File: readline.info, Node: Allowing Undoing, Next: Redisplay, Prev: Associating Function Names and Bindings, Up: Readline Convenience Functions
+
+Allowing Undoing
+----------------
+
+ Supporting the undo command is a painless thing, and makes your
+functions much more useful. It is certainly easy to try something if
+you know you can undo it. I could use an undo function for the stock
+market.
+
+ If your function simply inserts text once, or deletes text once, and
+uses `rl_insert_text ()' or `rl_delete_text ()' to do it, then undoing
+is already done for you automatically.
+
+ If you do multiple insertions or multiple deletions, or any
+combination of these operations, you should group them together into
+one operation. This is done with `rl_begin_undo_group ()' and
+`rl_end_undo_group ()'.
+
+ The types of events that can be undone are:
+
+ enum undo_code { UNDO_DELETE, UNDO_INSERT, UNDO_BEGIN, UNDO_END };
+
+ Notice that `UNDO_DELETE' means to insert some text, and
+`UNDO_INSERT' means to delete some text. That is, the undo code tells
+undo what to undo, not how to undo it. `UNDO_BEGIN' and `UNDO_END' are
+tags added by `rl_begin_undo_group ()' and `rl_end_undo_group ()'.
+
+ - Function: int rl_begin_undo_group ()
+ Begins saving undo information in a group construct. The undo
+ information usually comes from calls to `rl_insert_text ()' and
+ `rl_delete_text ()', but could be the result of calls to
+ `rl_add_undo ()'.
+
+ - Function: int rl_end_undo_group ()
+ Closes the current undo group started with `rl_begin_undo_group
+ ()'. There should be one call to `rl_end_undo_group ()' for each
+ call to `rl_begin_undo_group ()'.
+
+ - Function: void rl_add_undo (enum undo_code what, int start, int end,
+ char *text)
+ Remember how to undo an event (according to WHAT). The affected
+ text runs from START to END, and encompasses TEXT.
+
+ - Function: void free_undo_list ()
+ Free the existing undo list.
+
+ - Function: int rl_do_undo ()
+ Undo the first thing on the undo list. Returns `0' if there was
+ nothing to undo, non-zero if something was undone.
+
+ Finally, if you neither insert nor delete text, but directly modify
+the existing text (e.g., change its case), call `rl_modifying ()' once,
+just before you modify the text. You must supply the indices of the
+text range that you are going to modify.
+
+ - Function: int rl_modifying (int start, int end)
+ Tell Readline to save the text between START and END as a single
+ undo unit. It is assumed that you will subsequently modify that
+ text.
+
+
+File: readline.info, Node: Redisplay, Next: Modifying Text, Prev: Allowing Undoing, Up: Readline Convenience Functions
+
+Redisplay
+---------
+
+ - Function: int rl_redisplay ()
+ Change what's displayed on the screen to reflect the current
+ contents of `rl_line_buffer'.
+
+ - Function: int rl_forced_update_display ()
+ Force the line to be updated and redisplayed, whether or not
+ Readline thinks the screen display is correct.
+
+ - Function: int rl_on_new_line ()
+ Tell the update routines that we have moved onto a new (empty)
+ line, usually after ouputting a newline.
+
+ - Function: int rl_reset_line_state ()
+ Reset the display state to a clean state and redisplay the current
+ line starting on a new line.
+
+ - Function: int rl_message (va_alist)
+ The arguments are a string as would be supplied to `printf'. The
+ resulting string is displayed in the "echo area". The echo area
+ is also used to display numeric arguments and search strings.
+
+ - Function: int rl_clear_message ()
+ Clear the message in the echo area.
+