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authorantirez <antirez@gmail.com>2019-10-04 18:52:07 +0200
committerantirez <antirez@gmail.com>2019-10-04 19:19:48 +0200
commit9073d56eec0d37dda201b8aaa7995652fb8afc33 (patch)
tree893e70a9e8921d6b8661121111b80998558dfc22 /src/lolwut5.c
parentee1cef189fff604f165b2d20a307545840de944e (diff)
downloadredis-9073d56eec0d37dda201b8aaa7995652fb8afc33.tar.gz
LOLWUT: refactoring + skeleton of LOLWUT 6.
Diffstat (limited to 'src/lolwut5.c')
-rw-r--r--src/lolwut5.c110
1 files changed, 2 insertions, 108 deletions
diff --git a/src/lolwut5.c b/src/lolwut5.c
index 52a98c0d7..4e9828145 100644
--- a/src/lolwut5.c
+++ b/src/lolwut5.c
@@ -34,17 +34,9 @@
*/
#include "server.h"
+#include "lolwut.h"
#include <math.h>
-/* This structure represents our canvas. Drawing functions will take a pointer
- * to a canvas to write to it. Later the canvas can be rendered to a string
- * suitable to be printed on the screen, using unicode Braille characters. */
-typedef struct lwCanvas {
- int width;
- int height;
- char *pixels;
-} lwCanvas;
-
/* Translate a group of 8 pixels (2x4 vertical rectangle) to the corresponding
* braille character. The byte should correspond to the pixels arranged as
* follows, where 0 is the least significant bit, and 7 the most significant
@@ -69,104 +61,6 @@ void lwTranslatePixelsGroup(int byte, char *output) {
output[2] = 0x80 | (code & 0x3F); /* 10-xxxxxx */
}
-/* Allocate and return a new canvas of the specified size. */
-lwCanvas *lwCreateCanvas(int width, int height) {
- lwCanvas *canvas = zmalloc(sizeof(*canvas));
- canvas->width = width;
- canvas->height = height;
- canvas->pixels = zmalloc(width*height);
- memset(canvas->pixels,0,width*height);
- return canvas;
-}
-
-/* Free the canvas created by lwCreateCanvas(). */
-void lwFreeCanvas(lwCanvas *canvas) {
- zfree(canvas->pixels);
- zfree(canvas);
-}
-
-/* Set a pixel to the specified color. Color is 0 or 1, where zero means no
- * dot will be displyed, and 1 means dot will be displayed.
- * Coordinates are arranged so that left-top corner is 0,0. You can write
- * out of the size of the canvas without issues. */
-void lwDrawPixel(lwCanvas *canvas, int x, int y, int color) {
- if (x < 0 || x >= canvas->width ||
- y < 0 || y >= canvas->height) return;
- canvas->pixels[x+y*canvas->width] = color;
-}
-
-/* Return the value of the specified pixel on the canvas. */
-int lwGetPixel(lwCanvas *canvas, int x, int y) {
- if (x < 0 || x >= canvas->width ||
- y < 0 || y >= canvas->height) return 0;
- return canvas->pixels[x+y*canvas->width];
-}
-
-/* Draw a line from x1,y1 to x2,y2 using the Bresenham algorithm. */
-void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color) {
- int dx = abs(x2-x1);
- int dy = abs(y2-y1);
- int sx = (x1 < x2) ? 1 : -1;
- int sy = (y1 < y2) ? 1 : -1;
- int err = dx-dy, e2;
-
- while(1) {
- lwDrawPixel(canvas,x1,y1,color);
- if (x1 == x2 && y1 == y2) break;
- e2 = err*2;
- if (e2 > -dy) {
- err -= dy;
- x1 += sx;
- }
- if (e2 < dx) {
- err += dx;
- y1 += sy;
- }
- }
-}
-
-/* Draw a square centered at the specified x,y coordinates, with the specified
- * rotation angle and size. In order to write a rotated square, we use the
- * trivial fact that the parametric equation:
- *
- * x = sin(k)
- * y = cos(k)
- *
- * Describes a circle for values going from 0 to 2*PI. So basically if we start
- * at 45 degrees, that is k = PI/4, with the first point, and then we find
- * the other three points incrementing K by PI/2 (90 degrees), we'll have the
- * points of the square. In order to rotate the square, we just start with
- * k = PI/4 + rotation_angle, and we are done.
- *
- * Of course the vanilla equations above will describe the square inside a
- * circle of radius 1, so in order to draw larger squares we'll have to
- * multiply the obtained coordinates, and then translate them. However this
- * is much simpler than implementing the abstract concept of 2D shape and then
- * performing the rotation/translation transformation, so for LOLWUT it's
- * a good approach. */
-void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle) {
- int px[4], py[4];
-
- /* Adjust the desired size according to the fact that the square inscribed
- * into a circle of radius 1 has the side of length SQRT(2). This way
- * size becomes a simple multiplication factor we can use with our
- * coordinates to magnify them. */
- size /= 1.4142135623;
- size = round(size);
-
- /* Compute the four points. */
- float k = M_PI/4 + angle;
- for (int j = 0; j < 4; j++) {
- px[j] = round(sin(k) * size + x);
- py[j] = round(cos(k) * size + y);
- k += M_PI/2;
- }
-
- /* Draw the square. */
- for (int j = 0; j < 4; j++)
- lwDrawLine(canvas,px[j],py[j],px[(j+1)%4],py[(j+1)%4],1);
-}
-
/* Schotter, the output of LOLWUT of Redis 5, is a computer graphic art piece
* generated by Georg Nees in the 60s. It explores the relationship between
* caos and order.
@@ -200,7 +94,7 @@ lwCanvas *lwDrawSchotter(int console_cols, int squares_per_row, int squares_per_
sx += r2*square_side/3;
sy += r3*square_side/3;
}
- lwDrawSquare(canvas,sx,sy,square_side,angle);
+ lwDrawSquare(canvas,sx,sy,square_side,angle,1);
}
}