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authorSam Lantinga <slouken@libsdl.org>2014-11-29 11:18:49 -0800
committerSam Lantinga <slouken@libsdl.org>2014-11-29 11:18:49 -0800
commit93d0646217e34249dcf0e430bf0da92b8129c2be (patch)
tree5b6e78259c91c12a162548689efd41f12117c8f7 /include/SDL_render.h
parent5700fcecd5330acec42cd9fbd5f3a979f4771bc1 (diff)
downloadsdl-93d0646217e34249dcf0e430bf0da92b8129c2be.tar.gz
Improved the pitch variable description
Diffstat (limited to 'include/SDL_render.h')
-rw-r--r--include/SDL_render.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/SDL_render.h b/include/SDL_render.h
index 076363b76..e6084e9e7 100644
--- a/include/SDL_render.h
+++ b/include/SDL_render.h
@@ -371,7 +371,7 @@ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
* \param rect A pointer to the rectangle of pixels to update, or NULL to
* update the entire texture.
* \param pixels The raw pixel data.
- * \param pitch The number of bytes between rows of pixel data.
+ * \param pitch The number of bytes in a row of pixel data, including padding between lines.
*
* \return 0 on success, or -1 if the texture is not valid.
*