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path:
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SDL_render.h
Commit message (
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Author
Age
Files
Lines
*
Add SDL_UpdateNVTexture() to update NV12/21 Texture (bug #5430)
Sylvain Becker
2021-01-05
1
-0
/
+22
*
Updated copyright for 2021
Sam Lantinga
2021-01-02
1
-1
/
+1
*
Clarified that the clip rectangle is defined relative to the viewport, and ad...
Sam Lantinga
2020-03-08
1
-2
/
+2
*
Updated copyright date for 2020
Sam Lantinga
2020-01-16
1
-1
/
+1
*
Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_Get...
Sam Lantinga
2019-12-22
1
-0
/
+39
*
Added a helper function SDL_LockTextureToSurface()
Sylvain Becker
2019-09-30
1
-0
/
+21
*
Updated copyright for 2019
Sam Lantinga
2019-01-04
1
-1
/
+1
*
render: Add floating point versions of various draw APIs.
Ryan C. Gordon
2018-10-23
1
-0
/
+142
*
render: Added SDL_RenderFlush().
Ryan C. Gordon
2018-10-04
1
-0
/
+25
*
Updated copyright for 2018
Sam Lantinga
2018-01-03
1
-1
/
+1
*
Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
Sam Lantinga
2017-12-08
1
-0
/
+21
*
Note that texture contents are undefined when the texture is created.
Sam Lantinga
2017-08-12
1
-0
/
+2
*
Fixed bug 3492 - SDL_RenderCopyEx angle direction not documented
Sam Lantinga
2017-08-11
1
-1
/
+1
*
Fixed bug 3681 - SDL_UpateTexture documentation not specific enough about for...
Sam Lantinga
2017-08-10
1
-1
/
+4
*
Updated copyright for 2017
Sam Lantinga
2017-01-01
1
-1
/
+1
*
Renaming of guard header names to quiet -Wreserved-id-macro
Sam Lantinga
2016-11-20
1
-3
/
+3
*
Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect
Sam Lantinga
2016-10-01
1
-1
/
+2
*
SDL_RenderSetIntegerScale
Ethan Lee
2016-01-05
1
-0
/
+24
*
Updated copyright to 2016
Sam Lantinga
2016-01-02
1
-1
/
+1
*
Updated some header comments and iOS documentation to better clarify high-dpi...
Alex Szpakowski
2015-12-31
1
-1
/
+1
*
Corrected documentation of the SDL_CreateTexture() functions in header file.
Philipp Wiesemann
2015-08-21
1
-2
/
+2
*
Updated the copyright year to 2015
Sam Lantinga
2015-05-26
1
-1
/
+1
*
Fix typos in header file documentation comments.
Philipp Wiesemann
2015-01-30
1
-3
/
+3
*
Improved the pitch variable description
Sam Lantinga
2014-11-29
1
-1
/
+1
*
Fixed two typos in header file comment.
Philipp Wiesemann
2014-10-27
1
-1
/
+1
*
Render: Allow empty cliprect.
J?rgen P. Tjern?
2014-04-19
1
-0
/
+10
*
Fixed bug 2374 - Update copyright for 2014...
Sam Lantinga
2014-02-02
1
-1
/
+1
*
Fixed a few public APIs that we accidentally neglected to mark as SDLCALL.
Ryan C. Gordon
2013-11-23
1
-2
/
+2
*
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
Sam Lantinga
2013-09-28
1
-0
/
+25
*
Added documentation saying the render API isn't for multi-threading.
Sam Lantinga
2013-07-28
1
-1
/
+4
*
When the window is resized, the viewport is automatically reset.
Sam Lantinga
2013-05-29
1
-2
/
+1
*
Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error...
Sam Lantinga
2013-05-29
1
-0
/
+6
*
File style cleanup for the SDL 2.0 release
Sam Lantinga
2013-05-18
1
-114
/
+110
*
Fixed Doxygen warnings.
Philipp Wiesemann
2013-05-18
1
-0
/
+25
*
Fixed Doxygen warnings.
Philipp Wiesemann
2013-05-15
1
-1
/
+1
*
Fixed bug 1843 - SDL_RenderClear prototype doxygen missing
Philipp Wiesemann
2013-05-12
1
-0
/
+2
*
First pass on SDL render clip rect functionality
Sam Lantinga
2013-05-04
1
-0
/
+26
*
Happy New Year!
Sam Lantinga
2013-02-15
1
-1
/
+1
*
Fixed typo in documentation
Sam Lantinga
2013-01-27
1
-1
/
+1
*
Added SDL_GetRenderTarget() API function
Sam Lantinga
2012-10-12
1
-0
/
+11
*
Added SDL_RenderSetLogicalSize() and SDL_RenderGetLogicalSize()
Sam Lantinga
2012-10-01
1
-0
/
+44
*
Added SDL_RenderSetScale() and SDL_RenderGetScale()
Sam Lantinga
2012-10-01
1
-0
/
+26
*
Made it clear that locking a streaming texture is a write-only operation.
Sam Lantinga
2012-09-28
1
-1
/
+1
*
Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576)
Gabriel Jacobo
2012-09-03
1
-0
/
+22
*
RenderCopyEx,rotation and flipping for all hardware/software backends (#1308)
Gabriel Jacobo
2012-06-01
1
-0
/
+31
*
Added a convenience function SDL_CreateWindowAndRenderer()
Sam Lantinga
2012-01-22
1
-0
/
+16
*
You need to create the texture with the SDL_TEXTUREACCESS_TARGET flag.
Sam Lantinga
2012-01-22
1
-1
/
+1
*
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga
2012-01-22
1
-24
/
+19
*
Added a renderer flag to expose whether a renderer supports render to texture.
Sam Lantinga
2012-01-19
1
-1
/
+3
*
Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Sam Lantinga
2012-01-18
1
-1
/
+27
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