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path: root/include/SDL_render.h
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* Add SDL_UpdateNVTexture() to update NV12/21 Texture (bug #5430)Sylvain Becker2021-01-051-0/+22
* Updated copyright for 2021Sam Lantinga2021-01-021-1/+1
* Clarified that the clip rectangle is defined relative to the viewport, and ad...Sam Lantinga2020-03-081-2/+2
* Updated copyright date for 2020Sam Lantinga2020-01-161-1/+1
* Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_Get...Sam Lantinga2019-12-221-0/+39
* Added a helper function SDL_LockTextureToSurface()Sylvain Becker2019-09-301-0/+21
* Updated copyright for 2019Sam Lantinga2019-01-041-1/+1
* render: Add floating point versions of various draw APIs.Ryan C. Gordon2018-10-231-0/+142
* render: Added SDL_RenderFlush().Ryan C. Gordon2018-10-041-0/+25
* Updated copyright for 2018Sam Lantinga2018-01-031-1/+1
* Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()Sam Lantinga2017-12-081-0/+21
* Note that texture contents are undefined when the texture is created.Sam Lantinga2017-08-121-0/+2
* Fixed bug 3492 - SDL_RenderCopyEx angle direction not documentedSam Lantinga2017-08-111-1/+1
* Fixed bug 3681 - SDL_UpateTexture documentation not specific enough about for...Sam Lantinga2017-08-101-1/+4
* Updated copyright for 2017Sam Lantinga2017-01-011-1/+1
* Renaming of guard header names to quiet -Wreserved-id-macroSam Lantinga2016-11-201-3/+3
* Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRectSam Lantinga2016-10-011-1/+2
* SDL_RenderSetIntegerScaleEthan Lee2016-01-051-0/+24
* Updated copyright to 2016Sam Lantinga2016-01-021-1/+1
* Updated some header comments and iOS documentation to better clarify high-dpi...Alex Szpakowski2015-12-311-1/+1
* Corrected documentation of the SDL_CreateTexture() functions in header file.Philipp Wiesemann2015-08-211-2/+2
* Updated the copyright year to 2015Sam Lantinga2015-05-261-1/+1
* Fix typos in header file documentation comments.Philipp Wiesemann2015-01-301-3/+3
* Improved the pitch variable descriptionSam Lantinga2014-11-291-1/+1
* Fixed two typos in header file comment.Philipp Wiesemann2014-10-271-1/+1
* Render: Allow empty cliprect.J?rgen P. Tjern?2014-04-191-0/+10
* Fixed bug 2374 - Update copyright for 2014...Sam Lantinga2014-02-021-1/+1
* Fixed a few public APIs that we accidentally neglected to mark as SDLCALL.Ryan C. Gordon2013-11-231-2/+2
* Added optimized YUV texture upload path with SDL_UpdateYUVTexture()Sam Lantinga2013-09-281-0/+25
* Added documentation saying the render API isn't for multi-threading.Sam Lantinga2013-07-281-1/+4
* When the window is resized, the viewport is automatically reset.Sam Lantinga2013-05-291-2/+1
* Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error...Sam Lantinga2013-05-291-0/+6
* File style cleanup for the SDL 2.0 releaseSam Lantinga2013-05-181-114/+110
* Fixed Doxygen warnings.Philipp Wiesemann2013-05-181-0/+25
* Fixed Doxygen warnings.Philipp Wiesemann2013-05-151-1/+1
* Fixed bug 1843 - SDL_RenderClear prototype doxygen missingPhilipp Wiesemann2013-05-121-0/+2
* First pass on SDL render clip rect functionalitySam Lantinga2013-05-041-0/+26
* Happy New Year!Sam Lantinga2013-02-151-1/+1
* Fixed typo in documentationSam Lantinga2013-01-271-1/+1
* Added SDL_GetRenderTarget() API functionSam Lantinga2012-10-121-0/+11
* Added SDL_RenderSetLogicalSize() and SDL_RenderGetLogicalSize()Sam Lantinga2012-10-011-0/+44
* Added SDL_RenderSetScale() and SDL_RenderGetScale()Sam Lantinga2012-10-011-0/+26
* Made it clear that locking a streaming texture is a write-only operation.Sam Lantinga2012-09-281-1/+1
* Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576)Gabriel Jacobo2012-09-031-0/+22
* RenderCopyEx,rotation and flipping for all hardware/software backends (#1308)Gabriel Jacobo2012-06-011-0/+31
* Added a convenience function SDL_CreateWindowAndRenderer()Sam Lantinga2012-01-221-0/+16
* You need to create the texture with the SDL_TEXTUREACCESS_TARGET flag.Sam Lantinga2012-01-221-1/+1
* Renamed SetTargetTexture() to SetRenderTarget()Sam Lantinga2012-01-221-24/+19
* Added a renderer flag to expose whether a renderer supports render to texture.Sam Lantinga2012-01-191-1/+3
* Implementation of render targets, by Mason Wheeler and Gabriel JacoboSam Lantinga2012-01-181-1/+27