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authorSam Lantinga <slouken@libsdl.org>2012-01-22 01:26:28 -0500
committerSam Lantinga <slouken@libsdl.org>2012-01-22 01:26:28 -0500
commitd56b374c6690bd570dced9373bca292979da0b22 (patch)
tree541fc9457d0765d7acd8264ec7c9c2b10d901b0d /include/SDL_render.h
parentfa1e94f639f6806ae8ce976bf2f164cdc3c4217c (diff)
downloadsdl-d56b374c6690bd570dced9373bca292979da0b22.tar.gz
Renamed SetTargetTexture() to SetRenderTarget()
Diffstat (limited to 'include/SDL_render.h')
-rw-r--r--include/SDL_render.h43
1 files changed, 19 insertions, 24 deletions
diff --git a/include/SDL_render.h b/include/SDL_render.h
index 416f4c805..2d413df50 100644
--- a/include/SDL_render.h
+++ b/include/SDL_render.h
@@ -373,6 +373,25 @@ extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
/**
+ * \brief Determines whether a window supports the use of render targets
+ *
+ * \param renderer The renderer that will be checked
+ *
+ * \return SDL_TRUE if supported, SDL_FALSE if not.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer);
+
+/**
+ * \brief Set a texture as the current rendering target.
+ *
+ * \param texture The targeted texture, or NULL for the default render target
+ *
+ * \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer,
+ SDL_Texture *texture);
+
+/**
* \brief Set the drawing area for rendering on the current target.
*
* \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target.
@@ -566,30 +585,6 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
/**
- * \fn SDL_bool SDL_RenderTargetSupported(SDL_Renderer *renderer)
- *
- * \brief Determines whether a window supports the use of render targets
- *
- * \param renderer The renderer that will be checked
- *
- * \return SDL_TRUE if supported, SDL_FALSE if not.
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer);
-
-/**
- * \fn int SDL_SetTargetTexture(SDL_Renderer *renderer, SDL_Texture *texture)
- *
- * \brief Set a texture as the current rendering target.
- *
- * \param renderer The renderer that will be checked
- *
- * \param texture The targeted texture, or NULL for the default render target
- *
- * \return 0 on success, or -1 if there is no rendering context current, or the driver doesn't support the requested operation.
- */
-extern DECLSPEC int SDLCALL SDL_SetTargetTexture(SDL_Renderer *renderer, SDL_Texture *texture);
-
-/**
* \brief Read pixels from the current rendering target.
*
* \param rect A pointer to the rectangle to read, or NULL for the entire