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author | Sam Lantinga <slouken@libsdl.org> | 2012-01-22 01:26:28 -0500 |
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committer | Sam Lantinga <slouken@libsdl.org> | 2012-01-22 01:26:28 -0500 |
commit | d56b374c6690bd570dced9373bca292979da0b22 (patch) | |
tree | 541fc9457d0765d7acd8264ec7c9c2b10d901b0d /include/SDL_render.h | |
parent | fa1e94f639f6806ae8ce976bf2f164cdc3c4217c (diff) | |
download | sdl-d56b374c6690bd570dced9373bca292979da0b22.tar.gz |
Renamed SetTargetTexture() to SetRenderTarget()
Diffstat (limited to 'include/SDL_render.h')
-rw-r--r-- | include/SDL_render.h | 43 |
1 files changed, 19 insertions, 24 deletions
diff --git a/include/SDL_render.h b/include/SDL_render.h index 416f4c805..2d413df50 100644 --- a/include/SDL_render.h +++ b/include/SDL_render.h @@ -373,6 +373,25 @@ extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); /** + * \brief Determines whether a window supports the use of render targets + * + * \param renderer The renderer that will be checked + * + * \return SDL_TRUE if supported, SDL_FALSE if not. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); + +/** + * \brief Set a texture as the current rendering target. + * + * \param texture The targeted texture, or NULL for the default render target + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, + SDL_Texture *texture); + +/** * \brief Set the drawing area for rendering on the current target. * * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. @@ -566,30 +585,6 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, /** - * \fn SDL_bool SDL_RenderTargetSupported(SDL_Renderer *renderer) - * - * \brief Determines whether a window supports the use of render targets - * - * \param renderer The renderer that will be checked - * - * \return SDL_TRUE if supported, SDL_FALSE if not. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); - -/** - * \fn int SDL_SetTargetTexture(SDL_Renderer *renderer, SDL_Texture *texture) - * - * \brief Set a texture as the current rendering target. - * - * \param renderer The renderer that will be checked - * - * \param texture The targeted texture, or NULL for the default render target - * - * \return 0 on success, or -1 if there is no rendering context current, or the driver doesn't support the requested operation. - */ -extern DECLSPEC int SDLCALL SDL_SetTargetTexture(SDL_Renderer *renderer, SDL_Texture *texture); - -/** * \brief Read pixels from the current rendering target. * * \param rect A pointer to the rectangle to read, or NULL for the entire |