diff options
author | Sam Lantinga <slouken@libsdl.org> | 2013-07-28 11:24:16 -0700 |
---|---|---|
committer | Sam Lantinga <slouken@libsdl.org> | 2013-07-28 11:24:16 -0700 |
commit | eae7280eace790b2de22110d374e0727480c0c88 (patch) | |
tree | d526a87284fd7d2a06d4bdef406934f61be937c9 /include/SDL_render.h | |
parent | bc6583deca9dc6d72a41f9629f86e878320db230 (diff) | |
download | sdl-eae7280eace790b2de22110d374e0727480c0c88.tar.gz |
Added documentation saying the render API isn't for multi-threading.
Diffstat (limited to 'include/SDL_render.h')
-rw-r--r-- | include/SDL_render.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/include/SDL_render.h b/include/SDL_render.h index 2551f3a69..1e24619f0 100644 --- a/include/SDL_render.h +++ b/include/SDL_render.h @@ -37,9 +37,12 @@ * them, and may also be stretched with linear interpolation. * * This API is designed to accelerate simple 2D operations. You may - * want more functionality such as rotation and particle effects and + * want more functionality such as polygons and particle effects and * in that case you should use SDL's OpenGL/Direct3D support or one * of the many good 3D engines. + * + * These functions must be called from the main thread. + * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 */ #ifndef _SDL_render_h |