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authorSam Lantinga <slouken@libsdl.org>2013-07-28 11:24:16 -0700
committerSam Lantinga <slouken@libsdl.org>2013-07-28 11:24:16 -0700
commiteae7280eace790b2de22110d374e0727480c0c88 (patch)
treed526a87284fd7d2a06d4bdef406934f61be937c9 /include/SDL_render.h
parentbc6583deca9dc6d72a41f9629f86e878320db230 (diff)
downloadsdl-eae7280eace790b2de22110d374e0727480c0c88.tar.gz
Added documentation saying the render API isn't for multi-threading.
Diffstat (limited to 'include/SDL_render.h')
-rw-r--r--include/SDL_render.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/include/SDL_render.h b/include/SDL_render.h
index 2551f3a69..1e24619f0 100644
--- a/include/SDL_render.h
+++ b/include/SDL_render.h
@@ -37,9 +37,12 @@
* them, and may also be stretched with linear interpolation.
*
* This API is designed to accelerate simple 2D operations. You may
- * want more functionality such as rotation and particle effects and
+ * want more functionality such as polygons and particle effects and
* in that case you should use SDL's OpenGL/Direct3D support or one
* of the many good 3D engines.
+ *
+ * These functions must be called from the main thread.
+ * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995
*/
#ifndef _SDL_render_h