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author | Alex Szpakowski <slime73@gmail.com> | 2014-11-23 23:29:24 -0400 |
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committer | Alex Szpakowski <slime73@gmail.com> | 2014-11-23 23:29:24 -0400 |
commit | bc8f5758ab57fed350d2593b2a466a1255ae436c (patch) | |
tree | 15c1cc48771482558a2106cc9dc06e4fd9e014bb /src/video/uikit/SDL_uikitwindow.m | |
parent | be9b78d8b54eb162dc635d5cb0c5bb29adfbd7cb (diff) | |
download | sdl-bc8f5758ab57fed350d2593b2a466a1255ae436c.tar.gz |
Removed an ugly hack to make windows rotate properly on iOS 8+.
Recent commits apparently resolved the issue that made the hack necessary.
Diffstat (limited to 'src/video/uikit/SDL_uikitwindow.m')
-rw-r--r-- | src/video/uikit/SDL_uikitwindow.m | 19 |
1 files changed, 2 insertions, 17 deletions
diff --git a/src/video/uikit/SDL_uikitwindow.m b/src/video/uikit/SDL_uikitwindow.m index 0c2f12017..d1e32b2cb 100644 --- a/src/video/uikit/SDL_uikitwindow.m +++ b/src/video/uikit/SDL_uikitwindow.m @@ -41,21 +41,6 @@ #include <Foundation/Foundation.h> -@implementation SDL_uikitwindow - -- (void)layoutSubviews -{ - [super layoutSubviews]; - - /* This seems to be needed on iOS 8, otherwise the window's frame is put in - * an unexpected position when the screen or device is rotated. - * FIXME: is there a better solution to that problem than this ugly hack? - */ - self.frame = self.screen.bounds; -} - -@end - @implementation SDL_WindowData @synthesize uiwindow; @@ -65,7 +50,7 @@ @end -static int SetupWindowData(_THIS, SDL_Window *window, SDL_uikitwindow *uiwindow, SDL_bool created) +static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created) { SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); SDL_DisplayData *displaydata = (__bridge SDL_DisplayData *) display->driverdata; @@ -213,7 +198,7 @@ UIKit_CreateWindow(_THIS, SDL_Window *window) /* ignore the size user requested, and make a fullscreen window */ /* !!! FIXME: can we have a smaller view? */ - SDL_uikitwindow *uiwindow = [[SDL_uikitwindow alloc] initWithFrame:data.uiscreen.bounds]; + UIWindow *uiwindow = [[UIWindow alloc] initWithFrame:data.uiscreen.bounds]; /* put the window on an external display if appropriate. This implicitly * does [uiwindow setframe:[uiscreen bounds]], so don't do it on the |