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iOS-improvements
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path:
root
/
src
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video
/
uikit
/
SDL_uikitwindow.m
Commit message (
Expand
)
Author
Age
Files
Lines
*
Updated copyright for 2021
Sam Lantinga
2021-01-02
1
-1
/
+1
*
Fixed bug 5235 - All internal sources should include SDL_assert.h
Sam Lantinga
2020-12-09
1
-1
/
+0
*
Allow more than one window on iOS as long as they're on different displays
Sam Lantinga
2020-10-15
1
-6
/
+6
*
Updated copyright date for 2020
Sam Lantinga
2020-01-16
1
-1
/
+1
*
Fixed bug 4882 - Fix build for iOS when disabling OpenGL
Sam Lantinga
2019-12-03
1
-0
/
+4
*
iOS: Fix the window size not being set properly when Split View is used on an...
Alex Szpakowski
2019-07-01
1
-2
/
+9
*
iOS: Remove didAddSubview override in NSWindow, its code breaks things which ...
Alex Szpakowski
2019-06-12
1
-14
/
+0
*
Fixed mouse focus for touch events on iOS
Sam Lantinga
2019-05-20
1
-6
/
+8
*
[SDL] ios Touch Fix.
Sam Lantinga
2019-05-14
1
-0
/
+14
*
iOS: Remove code trying to support compilation on the iOS 7 SDK, the deployme...
Alex Szpakowski
2019-04-17
1
-1
/
+2
*
Updated copyright for 2019
Sam Lantinga
2019-01-04
1
-1
/
+1
*
Updated copyright for 2018
Sam Lantinga
2018-01-03
1
-1
/
+1
*
iOS: Fix app orientation when creating a landscape fullscreen window with the...
Alex Szpakowski
2017-08-12
1
-0
/
+8
*
Removed newlines from error messages.
Philipp Wiesemann
2017-03-26
1
-1
/
+1
*
Updated copyright for 2017
Sam Lantinga
2017-01-01
1
-1
/
+1
*
iOS/tvOS: Always send SDL_WINDOWEVENT_FOCUS_GAINED when a window is created o...
Alex Szpakowski
2016-09-24
1
-3
/
+1
*
Initial Apple TV / tvOS support.
Alex Szpakowski
2016-09-13
1
-1
/
+9
*
Updated copyright to 2016
Sam Lantinga
2016-01-02
1
-1
/
+1
*
Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
Alex Szpakowski
2015-11-12
1
-0
/
+4
*
iOS: Fixed crashes when rotating the screen after destroying a window.
Alex Szpakowski
2015-11-12
1
-0
/
+3
*
Added MSAA support for OpenGL ES contexts on iOS.
Alex Szpakowski
2015-07-19
1
-0
/
+2
*
iOS: Fixed some cases where SDL_DestroyWindow or SDL_GL_DeleteContext can cau...
Alex Szpakowski
2015-06-09
1
-0
/
+10
*
Updated the copyright year to 2015
Sam Lantinga
2015-05-26
1
-1
/
+1
*
Fixed the window offset on iOS when resuming an app with a borderless or full...
Alex Szpakowski
2015-05-05
1
-0
/
+6
*
Fixed a crash on iOS when none of the orientations in Info.plist match the SD...
Alex Szpakowski
2015-05-05
1
-6
/
+22
*
Added framebuffer and colorbuffer members to the uikit portion of the SDL_Sys...
Alex Szpakowski
2015-04-09
1
-0
/
+16
*
Merged default into iOS-improvements
Alex Szpakowski
2015-04-08
1
-5
/
+1
|
\
*
|
Several improvements to the iOS backend:
Alex Szpakowski
2015-01-15
1
-116
/
+105
*
|
Minor Objective-C code tweaks.
Alex Szpakowski
2014-11-27
1
-11
/
+18
*
|
Removed an ugly hack to make windows rotate properly on iOS 8+.
Alex Szpakowski
2014-11-23
1
-17
/
+2
*
|
Fixed mismatching orientations for the window width and height on iOS when th...
Alex Szpakowski
2014-11-20
1
-15
/
+70
*
|
Updated the iOS backend code to use Objective-C's automatic reference countin...
Alex Szpakowski
2014-08-06
1
-45
/
+47
*
|
Added missing autorelease pool blocks in UIKit backend code. Fixes memory lea...
Alex Szpakowski
2014-07-29
1
-86
/
+104
*
|
Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rota...
Alex Szpakowski
2014-07-29
1
-21
/
+47
*
|
Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully.
Alex Szpakowski
2014-07-23
1
-18
/
+8
*
|
More cleanup of the iOS Objective-C code.
Alex Szpakowski
2014-07-23
1
-1
/
+0
*
|
90% of iOS users on the App Store run at least iOS 7, so it doesn't make sens...
Alex Szpakowski
2014-07-23
1
-2
/
+1
*
|
Fixed SDL_SetWindowFullscreen on iOS to properly update the view's frame.
Alex Szpakowski
2014-07-22
1
-16
/
+11
*
|
Disabled the custom iOS splashscreen code - it interferes with the normal rot...
Alex Szpakowski
2014-07-17
1
-6
/
+2
*
|
Fixed SDL_SetWindowFullscreen not properly updating the status bar visibility...
Alex Szpakowski
2014-07-16
1
-1
/
+9
*
|
Changed the way retina resolutions are handled in iOS.
Alex Szpakowski
2014-07-14
1
-10
/
+7
|
/
*
Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active Ope...
Sam Lantinga
2014-07-07
1
-2
/
+1
*
Fixed crash initializing OpenGL ES renderer if OpenGL renderer fails
Sam Lantinga
2014-06-22
1
-1
/
+3
*
Fixed bug 2563 - Remove obsolete code for supporting iOS < 5
Sam Lantinga
2014-06-21
1
-22
/
+20
*
Fixed bug 2374 - Update copyright for 2014...
Sam Lantinga
2014-02-02
1
-1
/
+1
*
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Ryan C. Gordon
2013-11-24
1
-1
/
+1
*
Fixed the status bar visibility in iOS 7
Sam Lantinga
2013-10-20
1
-0
/
+2
*
Fixed black screen on iOS
Sam Lantinga
2013-05-18
1
-1
/
+0
*
File style cleanup for the SDL 2.0 release
Sam Lantinga
2013-05-18
1
-31
/
+37
*
Updated version to 2.0.0
Sam Lantinga
2013-05-09
1
-0
/
+1
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