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author | Sam Lantinga <slouken@libsdl.org> | 2020-11-06 14:44:26 -0800 |
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committer | Sam Lantinga <slouken@libsdl.org> | 2020-11-06 14:44:26 -0800 |
commit | 3112b91eb8918976aefe4c6347296c3cdd730156 (patch) | |
tree | f6ab93464f3578ddb231b04b7cc3f7b20caa591a /test/testgamecontroller.c | |
parent | d44819b8ee993aad778cdc3b46fe3b6ed68fd8b3 (diff) | |
download | sdl-3112b91eb8918976aefe4c6347296c3cdd730156.tar.gz |
iOS should use the same size window for the controller tests as other platforms
Otherwise the position of the button and axis elements won't be correct
Diffstat (limited to 'test/testgamecontroller.c')
-rw-r--r-- | test/testgamecontroller.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/test/testgamecontroller.c b/test/testgamecontroller.c index 7b3a88071..391067587 100644 --- a/test/testgamecontroller.c +++ b/test/testgamecontroller.c @@ -24,13 +24,8 @@ #ifndef SDL_JOYSTICK_DISABLED -#ifdef __IPHONEOS__ -#define SCREEN_WIDTH 480 -#define SCREEN_HEIGHT 320 -#else #define SCREEN_WIDTH 512 #define SCREEN_HEIGHT 320 -#endif /* This is indexed by SDL_GameControllerButton. */ static const struct { int x; int y; } button_positions[] = { |