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author | Philipp Wiesemann <philipp.wiesemann@arcor.de> | 2016-09-21 23:06:38 +0200 |
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committer | Philipp Wiesemann <philipp.wiesemann@arcor.de> | 2016-09-21 23:06:38 +0200 |
commit | 5cf858545edf8344a98ca27f24468eb8c0616d5e (patch) | |
tree | 1c47b986caafe1c8d2b5d15628112568c284d245 /test/testgamecontroller.c | |
parent | b39f94e6ac1c50f77a7310938532145c7fde73e3 (diff) | |
download | sdl-5cf858545edf8344a98ca27f24468eb8c0616d5e.tar.gz |
Fixed compiling of three test programs with C++.
Diffstat (limited to 'test/testgamecontroller.c')
-rw-r--r-- | test/testgamecontroller.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/test/testgamecontroller.c b/test/testgamecontroller.c index 908f40005..1f059a4e3 100644 --- a/test/testgamecontroller.c +++ b/test/testgamecontroller.c @@ -67,7 +67,7 @@ SDL_bool done = SDL_FALSE; SDL_Texture *background, *button, *axis; static SDL_Texture * -LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent) +LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent) { SDL_Surface *temp = NULL; SDL_Texture *texture = NULL; @@ -129,7 +129,7 @@ loop(void *arg) for (i = 0; i < SDL_CONTROLLER_BUTTON_MAX; ++i) { if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) { const SDL_Rect dst = { button_positions[i].x, button_positions[i].y, 50, 50 }; - SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, 0); + SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE); } } @@ -139,11 +139,11 @@ loop(void *arg) if (value < -deadzone) { const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 }; const double angle = axis_positions[i].angle; - SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, 0); + SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); } else if (value > deadzone) { const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 }; const double angle = axis_positions[i].angle + 180.0; - SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, 0); + SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); } } |