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authorSam Lantinga <slouken@libsdl.org>2009-12-09 15:56:56 +0000
committerSam Lantinga <slouken@libsdl.org>2009-12-09 15:56:56 +0000
commitcf1ff7468c511cd3eacadc7401b7ffe63e3201cd (patch)
treeadf2d5cb7d2a954df59b5b0211e21241faba2c3d /test/testspriteminimal.c
parentbdc1ef5acc7d33ad08a08e102a709426353c6813 (diff)
downloadsdl-cf1ff7468c511cd3eacadc7401b7ffe63e3201cd.tar.gz
Added interfaces for batch drawing of points, lines and rects:
SDL_DrawPoints() SDL_BlendPoints() SDL_BlendLines() SDL_DrawLines() SDL_FillRects() SDL_BlendRects() SDL_RenderPoints() SDL_RenderLines() SDL_RenderRects() Renamed SDL_RenderFill() to SDL_RenderRect()
Diffstat (limited to 'test/testspriteminimal.c')
-rw-r--r--test/testspriteminimal.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/test/testspriteminimal.c b/test/testspriteminimal.c
index b1f6055fd..3460496e6 100644
--- a/test/testspriteminimal.c
+++ b/test/testspriteminimal.c
@@ -87,7 +87,7 @@ MoveSprites(SDL_WindowID window, SDL_TextureID sprite)
/* Draw a gray background */
SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
- SDL_RenderFill(NULL);
+ SDL_RenderRect(NULL);
/* Move the sprite, bounce at the wall, and draw */
for (i = 0; i < NUM_SPRITES; ++i) {