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authorSam Lantinga <slouken@libsdl.org>2011-02-03 00:54:29 -0800
committerSam Lantinga <slouken@libsdl.org>2011-02-03 00:54:29 -0800
commitfce81918d4f0ec842be58d8db74b12015f2b2ec9 (patch)
tree6751cb339d190bbcb26e0aa2a29d33794609aa73 /test/testspriteminimal.c
parentaca866f58bc3f8056546367aa2f3635f49a3ddb2 (diff)
downloadsdl-fce81918d4f0ec842be58d8db74b12015f2b2ec9.tar.gz
Simplified and improved the process of creating a texture from a surface.
Diffstat (limited to 'test/testspriteminimal.c')
-rw-r--r--test/testspriteminimal.c6
1 files changed, 1 insertions, 5 deletions
diff --git a/test/testspriteminimal.c b/test/testspriteminimal.c
index 4c39fac19..e4124e65b 100644
--- a/test/testspriteminimal.c
+++ b/test/testspriteminimal.c
@@ -60,11 +60,7 @@ LoadSprite(char *file, SDL_Renderer *renderer)
}
/* Create textures from the image */
- sprite = SDL_CreateTextureFromSurface(renderer, 0, temp);
- if (!sprite) {
- SDL_SetColorKey(temp, 0, 0);
- sprite = SDL_CreateTextureFromSurface(renderer, 0, temp);
- }
+ sprite = SDL_CreateTextureFromSurface(renderer, temp);
if (!sprite) {
fprintf(stderr, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);