Commit message (Collapse) | Author | Age | Files | Lines | |
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* | simplify Watcom implementation of SDL_MostSignificantBitIndex32() | Ozkan Sezer | 2021-01-04 | 1 | -4/+3 |
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* | Implement SDL_MostSignificantBitIndex32 using MSVC intrinsics | Cameron Gutman | 2021-01-03 | 1 | -0/+6 |
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* | Updated copyright for 2021 | Sam Lantinga | 2021-01-02 | 1 | -1/+1 |
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* | Updated copyright date for 2020 | Sam Lantinga | 2020-01-16 | 1 | -1/+1 |
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* | Updated copyright for 2019 | Sam Lantinga | 2019-01-04 | 1 | -1/+1 |
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* | Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few ↵ | Sam Lantinga | 2018-11-19 | 1 | -0/+9 |
| | | | | | | | | seconds Daniel Gibson Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time. | ||||
* | Updated copyright for 2018 | Sam Lantinga | 2018-01-03 | 1 | -1/+1 |
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* | Fixed bug 3791 - SDL_bits.h: __builtin_clz is supported in gcc >= 3.4 | Sam Lantinga | 2017-08-31 | 1 | -1/+1 |
| | | | | | | | Ozkan Sezer __builtin_clz is supported in gcc >= 3.4. The following patchlet adjusts SDL_bits.h for it. | ||||
* | SDL_bits.h: add __builtin_clz equivalent for Watcom/x86 as inline asm | Ozkan Sezer | 2017-08-17 | 1 | -0/+15 |
| | | | | Partially fixes Bugzilla #3758. | ||||
* | Updated copyright for 2017 | Sam Lantinga | 2017-01-01 | 1 | -1/+1 |
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* | Renaming of guard header names to quiet -Wreserved-id-macro | Sam Lantinga | 2016-11-20 | 1 | -3/+3 |
| | | | | Patch contributed by Sylvain | ||||
* | Updated copyright to 2016 | Sam Lantinga | 2016-01-02 | 1 | -1/+1 |
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* | Updated the copyright year to 2015 | Sam Lantinga | 2015-05-26 | 1 | -1/+1 |
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* | Fixed bug 2374 - Update copyright for 2014... | Sam Lantinga | 2014-02-02 | 1 | -1/+1 |
| | | | | Is it that time already?? | ||||
* | Fixed whitespace | Sam Lantinga | 2013-08-08 | 1 | -8/+8 |
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* | The return value of SDL_MostSignificantBitIndex32(0) is defined as -1. | Sam Lantinga | 2013-08-07 | 1 | -6/+13 |
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* | File style cleanup for the SDL 2.0 release | Sam Lantinga | 2013-05-18 | 1 | -4/+0 |
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* | Don't use __builtin_clz() on gcc2. (thanks, Axel!) | Ryan C. Gordon | 2013-03-29 | 1 | -1/+1 |
| | | | | Fixes Bugzilla #1771. | ||||
* | Replace all the "static __inline__" functions with SDL_FORCE_INLINE. | Ryan C. Gordon | 2013-03-15 | 1 | -6/+1 |
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* | New SDL_MSBIndex, updated VS projects, cleanup gamecontroller. | J?rgen P. Tjern? | 2013-02-13 | 1 | -16/+13 |
| | | | | | | - Updated Visual Studio 2010 project with SDL 2.0 library names - Don't use a 256 byte LUT, but rather <32 bytes of data on the stack. - Cleanups in SDL_gamecontroller.h | ||||
* | Don't clobber refcounting in SDL_Init. | J?rgen P. Tjern? | 2013-02-12 | 1 | -0/+102 |
- Fixes bug 1712 by not overwriting SDL_SubsystemRefCount in SDL_Init. - Removes the SDL_initialized variable, and makes SDL_SubsystemRefCount the canonical source of truth for whether or not a subsystem has been initialized. - Refactors SDL_InitSubSystem and SDL_QuitSubSystem to use helper functions to manage refcount. - Adds automated tests for SDL_Init/Quit*. - Adds SDL_bits.h which contains SDL_MostSignificantBitIndex. |