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path: root/include/SDL_bits.h
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* simplify Watcom implementation of SDL_MostSignificantBitIndex32()Ozkan Sezer2021-01-041-4/+3
* Implement SDL_MostSignificantBitIndex32 using MSVC intrinsicsCameron Gutman2021-01-031-0/+6
* Updated copyright for 2021Sam Lantinga2021-01-021-1/+1
* Updated copyright date for 2020Sam Lantinga2020-01-161-1/+1
* Updated copyright for 2019Sam Lantinga2019-01-041-1/+1
* Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few se...Sam Lantinga2018-11-191-0/+9
* Updated copyright for 2018Sam Lantinga2018-01-031-1/+1
* Fixed bug 3791 - SDL_bits.h: __builtin_clz is supported in gcc >= 3.4Sam Lantinga2017-08-311-1/+1
* SDL_bits.h: add __builtin_clz equivalent for Watcom/x86 as inline asmOzkan Sezer2017-08-171-0/+15
* Updated copyright for 2017Sam Lantinga2017-01-011-1/+1
* Renaming of guard header names to quiet -Wreserved-id-macroSam Lantinga2016-11-201-3/+3
* Updated copyright to 2016Sam Lantinga2016-01-021-1/+1
* Updated the copyright year to 2015Sam Lantinga2015-05-261-1/+1
* Fixed bug 2374 - Update copyright for 2014...Sam Lantinga2014-02-021-1/+1
* Fixed whitespaceSam Lantinga2013-08-081-8/+8
* The return value of SDL_MostSignificantBitIndex32(0) is defined as -1.Sam Lantinga2013-08-071-6/+13
* File style cleanup for the SDL 2.0 releaseSam Lantinga2013-05-181-4/+0
* Don't use __builtin_clz() on gcc2. (thanks, Axel!)Ryan C. Gordon2013-03-291-1/+1
* Replace all the "static __inline__" functions with SDL_FORCE_INLINE.Ryan C. Gordon2013-03-151-6/+1
* New SDL_MSBIndex, updated VS projects, cleanup gamecontroller.J?rgen P. Tjern?2013-02-131-16/+13
* Don't clobber refcounting in SDL_Init.J?rgen P. Tjern?2013-02-121-0/+102