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path:
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include
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SDL_bits.h
Commit message (
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Author
Age
Files
Lines
*
simplify Watcom implementation of SDL_MostSignificantBitIndex32()
Ozkan Sezer
2021-01-04
1
-4
/
+3
*
Implement SDL_MostSignificantBitIndex32 using MSVC intrinsics
Cameron Gutman
2021-01-03
1
-0
/
+6
*
Updated copyright for 2021
Sam Lantinga
2021-01-02
1
-1
/
+1
*
Updated copyright date for 2020
Sam Lantinga
2020-01-16
1
-1
/
+1
*
Updated copyright for 2019
Sam Lantinga
2019-01-04
1
-1
/
+1
*
Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few se...
Sam Lantinga
2018-11-19
1
-0
/
+9
*
Updated copyright for 2018
Sam Lantinga
2018-01-03
1
-1
/
+1
*
Fixed bug 3791 - SDL_bits.h: __builtin_clz is supported in gcc >= 3.4
Sam Lantinga
2017-08-31
1
-1
/
+1
*
SDL_bits.h: add __builtin_clz equivalent for Watcom/x86 as inline asm
Ozkan Sezer
2017-08-17
1
-0
/
+15
*
Updated copyright for 2017
Sam Lantinga
2017-01-01
1
-1
/
+1
*
Renaming of guard header names to quiet -Wreserved-id-macro
Sam Lantinga
2016-11-20
1
-3
/
+3
*
Updated copyright to 2016
Sam Lantinga
2016-01-02
1
-1
/
+1
*
Updated the copyright year to 2015
Sam Lantinga
2015-05-26
1
-1
/
+1
*
Fixed bug 2374 - Update copyright for 2014...
Sam Lantinga
2014-02-02
1
-1
/
+1
*
Fixed whitespace
Sam Lantinga
2013-08-08
1
-8
/
+8
*
The return value of SDL_MostSignificantBitIndex32(0) is defined as -1.
Sam Lantinga
2013-08-07
1
-6
/
+13
*
File style cleanup for the SDL 2.0 release
Sam Lantinga
2013-05-18
1
-4
/
+0
*
Don't use __builtin_clz() on gcc2. (thanks, Axel!)
Ryan C. Gordon
2013-03-29
1
-1
/
+1
*
Replace all the "static __inline__" functions with SDL_FORCE_INLINE.
Ryan C. Gordon
2013-03-15
1
-6
/
+1
*
New SDL_MSBIndex, updated VS projects, cleanup gamecontroller.
J?rgen P. Tjern?
2013-02-13
1
-16
/
+13
*
Don't clobber refcounting in SDL_Init.
J?rgen P. Tjern?
2013-02-12
1
-0
/
+102