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* Updated copyright for 2021Sam Lantinga2021-01-021-1/+1
* Updated copyright date for 2020Sam Lantinga2020-01-161-1/+1
* Don't have Windows headers define min/max, in case they're defined by applica...Sam Lantinga2019-09-111-0/+3
* Updated copyright for 2019Sam Lantinga2019-01-041-1/+1
* Updated copyright for 2018Sam Lantinga2018-01-031-1/+1
* Use the included Khronos headers on Android so we can create Core OpenGL cont...Sam Lantinga2017-11-271-1/+1
* Fixed bug 3724 - Allow Angle Static LinkSam Lantinga2017-08-271-1/+1
* Updated copyright for 2017Sam Lantinga2017-01-011-1/+1
* Updated copyright to 2016Sam Lantinga2016-01-021-1/+1
* Updated SDL_egl.h to have the latest EGL version and extension information.Alex Szpakowski2015-08-211-756/+1032
* Updated the copyright year to 2015Sam Lantinga2015-05-261-1/+1
* Fixed doxygen warnings and markdown formatting.Philipp Wiesemann2014-08-121-2/+2
* SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_contextKnut Andre Tidemann2014-06-281-0/+1
* __ANDROID__ is the correct macro to check for an android system.ANDROID is on...Dimitris Zenios2014-05-051-1/+1
* WinRT: Got OpenGL ES 2 working with the latest version of ANGLE/WinRT.David Ludwig2014-03-221-2/+2
* Integrated David Ludwig's support for Windows RTSam Lantinga2014-03-091-2/+2
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| * Fixed bug 2374 - Update copyright for 2014...Sam Lantinga2014-02-021-2/+2
* | Fixed line endings on WinRT source codeSam Lantinga2014-03-091-2/+2
* | WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental s...David Ludwig2013-11-281-0/+7
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* OpenGL ES support for WindowsGabriel Jacobo2013-11-221-0/+1389