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path:
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render
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direct3d
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SDL_render_d3d.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
Updated copyright for 2021
Sam Lantinga
2021-01-02
1
-1
/
+1
*
Fixed bug 5235 - All internal sources should include SDL_assert.h
Sam Lantinga
2020-12-09
1
-1
/
+0
*
Added SDL_log.h to SDL_internal.h so logging is available everywhere
Sam Lantinga
2020-04-07
1
-1
/
+0
*
Fixed bug 4991 - Pixel shader problem when recreating a texture for direct3d ...
Sam Lantinga
2020-03-08
1
-0
/
+2
*
Don't release the backbuffer on error, we didn't acquire it.
Sam Lantinga
2020-03-08
1
-4
/
+0
*
direct3d: Don't attempt to create zero sized vertex buffer
Cameron Gutman
2020-03-07
1
-1
/
+2
*
Updated copyright date for 2020
Sam Lantinga
2020-01-16
1
-1
/
+1
*
Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_Get...
Sam Lantinga
2019-12-22
1
-0
/
+13
*
direct3d: Be more aggressive about resetting state when textures go away.
Ryan C. Gordon
2019-09-02
1
-1
/
+17
*
direct3d: Use D3DPOOL_DEFAULT for vertex buffers after all, release correctly.
Ryan C. Gordon
2019-06-21
1
-2
/
+9
*
direct3d: Fix dirty textures failing to update
Cameron Gutman
2019-06-20
1
-0
/
+7
*
direct3d: Use D3DPOOL_MANAGED for vertex buffers.
Ryan C. Gordon
2019-06-11
1
-1
/
+1
*
direct3d: Fixed SDL_RenderSetClipRect usage.
Ryan C. Gordon
2019-06-11
1
-1
/
+2
*
direct3d: don't dereference bogus pointer if current texture was destroyed.
Ryan C. Gordon
2019-06-11
1
-0
/
+5
*
direct3d: Fixed more compiler warnings on Visual Studio 64-bit builds.
Ryan C. Gordon
2019-06-11
1
-10
/
+10
*
Fixed Windows RT build
Sam Lantinga
2019-03-19
1
-2
/
+2
*
Updated copyright for 2019
Sam Lantinga
2019-01-04
1
-1
/
+1
*
direct3d: be more aggressive about resetting invalidated cached state.
Ryan C. Gordon
2018-12-03
1
-8
/
+12
*
direct3d: Make sure streaming textures update before being used for drawing.
Ryan C. Gordon
2018-12-03
1
-3
/
+17
*
Patched to compile on C89 compilers.
Ryan C. Gordon
2018-12-02
1
-1
/
+1
*
direct3d: Release and NULL out vertex buffers on reset.
Ryan C. Gordon
2018-12-02
1
-0
/
+9
*
Back out change initializing renderer blend mode incorrectly.
Sam Lantinga
2018-11-17
1
-1
/
+1
*
The default draw blendmode is SDL_BLENDMODE_NONE
Sam Lantinga
2018-11-17
1
-1
/
+1
*
merge fallout: Patched to compile, fixed some compiler warnings, etc.
Ryan C. Gordon
2018-11-01
1
-1
/
+1
*
render: D3D9 doesn't need to check for stream offset support anymore.
Ryan C. Gordon
2018-10-01
1
-33
/
+26
*
render: Set the D3D9 stream source once and choose offsets during draw calls.
Ryan C. Gordon
2018-10-01
1
-12
/
+9
*
render: Patched to compile.
Ryan C. Gordon
2018-10-01
1
-79
/
+83
*
render: first shot at moving Direct3D 9 backend to new interface. Untested!
Ryan C. Gordon
2018-10-01
1
-686
/
+692
*
Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscr...
Sam Lantinga
2018-05-07
1
-13
/
+1
*
Updated copyright for 2018
Sam Lantinga
2018-01-03
1
-1
/
+1
*
Added check for failure of D3D_ActivateRenderer()
Sam Lantinga
2017-12-08
1
-1
/
+3
*
Fixed bug 1878 - Scaled texture draws with filtering produce wrapping artifacts.
Sam Lantinga
2017-12-08
1
-0
/
+4
*
Updated SDL's YUV support, many thanks to Adrien Descamps
Sam Lantinga
2017-11-12
1
-302
/
+112
*
Fixed building SDL applications with Visual Studio and the clang toolset
Sam Lantinga
2017-08-19
1
-1
/
+2
*
Implemented more flexible blending modes for accelerated renderers
Sam Lantinga
2017-08-14
1
-42
/
+63
*
Updated copyright for 2017
Sam Lantinga
2017-01-01
1
-1
/
+1
*
Fixed bug 2421 for D3D9 - SDL_RenderCopyEx off by one when rotating by 90 and...
Sam Lantinga
2016-11-06
1
-19
/
+16
*
Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
Sam Lantinga
2016-10-07
1
-3
/
+1
*
Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect
Sam Lantinga
2016-10-01
1
-0
/
+8
*
Fixed Bug 3147 - Windows: Crash when resizing Window since hg 333216331863
David Ludwig
2016-06-24
1
-0
/
+4
*
Updated copyright to 2016
Sam Lantinga
2016-01-02
1
-1
/
+1
*
Fixed bug 2625 - Direct3D9 with SDL_TEXTUREACCESS_TARGET textures causes an a...
Sam Lantinga
2015-06-04
1
-1
/
+1
*
Fixed clip rectangle calculation when there is a viewport offset
Sam Lantinga
2015-05-28
1
-4
/
+4
*
Updated the copyright year to 2015
Sam Lantinga
2015-05-26
1
-1
/
+1
*
Fixed bug 2685 - SDL_RenderReadPixels() doesn't work with offscreen targets
Sam Lantinga
2014-08-17
1
-4
/
+4
*
Fixed bugs 2677 and 2625, made it possible to lock render targets in D3D
Sam Lantinga
2014-08-16
1
-13
/
+55
*
Fixed mingw64 build and warnings
Sam Lantinga
2014-07-07
1
-1
/
+1
*
The YUV offset is 16 / 255, not 16 / 256
Alfred Reynolds
2014-07-03
1
-3
/
+5
*
Setting the window size changes the fullscreen display mode, unless a window ...
Sam Lantinga
2014-06-04
1
-17
/
+14
*
Fixed crash and lost pixel data when recovering from a lost device situation ...
Sam Lantinga
2014-06-04
1
-55
/
+58
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