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path: root/src/render/direct3d/SDL_render_d3d.c
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* Updated copyright for 2021Sam Lantinga2021-01-021-1/+1
* Fixed bug 5235 - All internal sources should include SDL_assert.hSam Lantinga2020-12-091-1/+0
* Added SDL_log.h to SDL_internal.h so logging is available everywhereSam Lantinga2020-04-071-1/+0
* Fixed bug 4991 - Pixel shader problem when recreating a texture for direct3d ...Sam Lantinga2020-03-081-0/+2
* Don't release the backbuffer on error, we didn't acquire it.Sam Lantinga2020-03-081-4/+0
* direct3d: Don't attempt to create zero sized vertex bufferCameron Gutman2020-03-071-1/+2
* Updated copyright date for 2020Sam Lantinga2020-01-161-1/+1
* Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_Get...Sam Lantinga2019-12-221-0/+13
* direct3d: Be more aggressive about resetting state when textures go away.Ryan C. Gordon2019-09-021-1/+17
* direct3d: Use D3DPOOL_DEFAULT for vertex buffers after all, release correctly.Ryan C. Gordon2019-06-211-2/+9
* direct3d: Fix dirty textures failing to updateCameron Gutman2019-06-201-0/+7
* direct3d: Use D3DPOOL_MANAGED for vertex buffers.Ryan C. Gordon2019-06-111-1/+1
* direct3d: Fixed SDL_RenderSetClipRect usage.Ryan C. Gordon2019-06-111-1/+2
* direct3d: don't dereference bogus pointer if current texture was destroyed.Ryan C. Gordon2019-06-111-0/+5
* direct3d: Fixed more compiler warnings on Visual Studio 64-bit builds.Ryan C. Gordon2019-06-111-10/+10
* Fixed Windows RT buildSam Lantinga2019-03-191-2/+2
* Updated copyright for 2019Sam Lantinga2019-01-041-1/+1
* direct3d: be more aggressive about resetting invalidated cached state.Ryan C. Gordon2018-12-031-8/+12
* direct3d: Make sure streaming textures update before being used for drawing.Ryan C. Gordon2018-12-031-3/+17
* Patched to compile on C89 compilers.Ryan C. Gordon2018-12-021-1/+1
* direct3d: Release and NULL out vertex buffers on reset.Ryan C. Gordon2018-12-021-0/+9
* Back out change initializing renderer blend mode incorrectly.Sam Lantinga2018-11-171-1/+1
* The default draw blendmode is SDL_BLENDMODE_NONESam Lantinga2018-11-171-1/+1
* merge fallout: Patched to compile, fixed some compiler warnings, etc.Ryan C. Gordon2018-11-011-1/+1
* render: D3D9 doesn't need to check for stream offset support anymore.Ryan C. Gordon2018-10-011-33/+26
* render: Set the D3D9 stream source once and choose offsets during draw calls.Ryan C. Gordon2018-10-011-12/+9
* render: Patched to compile.Ryan C. Gordon2018-10-011-79/+83
* render: first shot at moving Direct3D 9 backend to new interface. Untested!Ryan C. Gordon2018-10-011-686/+692
* Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscr...Sam Lantinga2018-05-071-13/+1
* Updated copyright for 2018Sam Lantinga2018-01-031-1/+1
* Added check for failure of D3D_ActivateRenderer()Sam Lantinga2017-12-081-1/+3
* Fixed bug 1878 - Scaled texture draws with filtering produce wrapping artifacts.Sam Lantinga2017-12-081-0/+4
* Updated SDL's YUV support, many thanks to Adrien DescampsSam Lantinga2017-11-121-302/+112
* Fixed building SDL applications with Visual Studio and the clang toolsetSam Lantinga2017-08-191-1/+2
* Implemented more flexible blending modes for accelerated renderersSam Lantinga2017-08-141-42/+63
* Updated copyright for 2017Sam Lantinga2017-01-011-1/+1
* Fixed bug 2421 for D3D9 - SDL_RenderCopyEx off by one when rotating by 90 and...Sam Lantinga2016-11-061-19/+16
* Implemented SDL_GetHintBoolean() to make it easier to check boolean hintsSam Lantinga2016-10-071-3/+1
* Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRectSam Lantinga2016-10-011-0/+8
* Fixed Bug 3147 - Windows: Crash when resizing Window since hg 333216331863David Ludwig2016-06-241-0/+4
* Updated copyright to 2016Sam Lantinga2016-01-021-1/+1
* Fixed bug 2625 - Direct3D9 with SDL_TEXTUREACCESS_TARGET textures causes an a...Sam Lantinga2015-06-041-1/+1
* Fixed clip rectangle calculation when there is a viewport offsetSam Lantinga2015-05-281-4/+4
* Updated the copyright year to 2015Sam Lantinga2015-05-261-1/+1
* Fixed bug 2685 - SDL_RenderReadPixels() doesn't work with offscreen targetsSam Lantinga2014-08-171-4/+4
* Fixed bugs 2677 and 2625, made it possible to lock render targets in D3DSam Lantinga2014-08-161-13/+55
* Fixed mingw64 build and warningsSam Lantinga2014-07-071-1/+1
* The YUV offset is 16 / 255, not 16 / 256Alfred Reynolds2014-07-031-3/+5
* Setting the window size changes the fullscreen display mode, unless a window ...Sam Lantinga2014-06-041-17/+14
* Fixed crash and lost pixel data when recovering from a lost device situation ...Sam Lantinga2014-06-041-55/+58