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path: root/src/render/direct3d11/SDL_render_d3d11.c
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* Fixed building with mingw64Sam Lantinga2021-01-271-0/+4
* Fixed bug 5497 - SDL_COMPOSE_ERROR is wrongSam Lantinga2021-01-251-1/+1
* SDL_UpdateNVTexture: for D3D11, same notation as SDL_UpdateTexture (bug #5430)Sylvain Becker2021-01-091-1/+1
* Fix D3D11 UpdateTextureNV in non fullscreen (bug #5430)Sylvain Becker2021-01-051-1/+1
* Fix D3D11 UpdateNVTexture (bug #5430)Sylvain Becker2021-01-051-1/+1
* Add more SDL_HAVE_YUV definesSylvain Becker2021-01-051-0/+4
* Fix compilation on Window10 (see bug #5430)Sylvain Becker2021-01-051-1/+1
* Add SDL_UpdateNVTexture for d3d11 (bug #5430)Sylvain Becker2021-01-051-0/+25
* Updated copyright for 2021Sam Lantinga2021-01-021-1/+1
* Added SDL_RenderGetD3D11Device() to get access to the device associated with ...Sam Lantinga2021-01-011-0/+29
* Fixed resource leak with D3D11 NV12 texturesSam Lantinga2021-01-011-0/+2
* Fixed bug 5015 - SDL_RenderReadPixels on DirectX 11.1 backend seems to be brokenSam Lantinga2020-04-051-8/+10
* Updated copyright date for 2020Sam Lantinga2020-01-161-1/+1
* Fixed bug 4903 - Lack of color multiply with alpha (SDL_BLENDMODE_MOD + SDL_B...Sam Lantinga2020-01-161-1/+2
* direct3d11: Always set vertex buffers when updating them (thanks, Konrad!).Ryan C. Gordon2019-12-221-10/+10
* Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_Get...Sam Lantinga2019-12-221-0/+13
* direct3d11: Fixed incorrect texture coordinates (thanks, Martin!).Ryan C. Gordon2019-12-031-21/+27
* d3d11: Don't fail if there's no vertex data to upload (thanks, Martin!).Ryan C. Gordon2019-10-261-0/+4
* d3d11: Fixed VB state, avoiding unnecessary recreation (Thanks, Alex!).Ryan C. Gordon2019-09-011-0/+2
* Fixed bug 4582 - Maximize/Resize not working on Windows 10Sylvain Becker2019-04-081-3/+7
* Fixed Windows RT buildSam Lantinga2019-03-191-2/+2
* Updated copyright for 2019Sam Lantinga2019-01-041-1/+1
* direct3d11: Fixed missing rendering of solid primitives.Ryan C. Gordon2018-11-171-0/+8
* render: D3D11 now cycles through 8 vertex buffers.Ryan C. Gordon2018-10-031-19/+24
* render: D3D11 renderer patched to compile.Ryan C. Gordon2018-10-031-150/+154
* render: first (untested!) shot at converting D3D11 renderer to new interfaces.Ryan C. Gordon2018-10-031-616/+604
* Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscr...Sam Lantinga2018-05-071-12/+1
* revert the recent typecast assignment changes (see bug #4079)sezero2018-02-121-2/+2
* Fixed ISO C99 compatibilitySam Lantinga2018-01-301-2/+2
* Updated copyright for 2018Sam Lantinga2018-01-031-1/+1
* Merged latest changes from rel/streaming_clientSam Lantinga2017-12-121-0/+0
* Updated SDL's YUV support, many thanks to Adrien DescampsSam Lantinga2017-11-121-682/+169
* Implemented more flexible blending modes for accelerated renderersSam Lantinga2017-08-141-72/+135
* WinRT: removed buildbot debug code, pending further researchDavid Ludwig2017-02-241-7/+0
* WinRT: more buildbot debug codeDavid Ludwig2017-02-241-1/+3
* WinRT: added code to help debug a buildbot errorDavid Ludwig2017-02-241-0/+5
* Updated copyright for 2017Sam Lantinga2017-01-011-1/+1
* Better fix for last point in D3D11 renderer, thanks to Nader GolbazSam Lantinga2016-11-061-1/+6
* Fixed bug 2421 for D3D11 - SDL_RenderCopyEx off by one when rotating by 90 an...Sam Lantinga2016-11-061-2/+3
* Implemented SDL_GetHintBoolean() to make it easier to check boolean hintsSam Lantinga2016-10-071-3/+1
* Fixed MinGW-w64 build warnings in SDL_render_d3d11.cDavid Ludwig2016-10-011-13/+18
* Added SDL prefix to local IID constantsSam Lantinga2016-10-011-15/+15
* Fixed bug 3437 - build error for WinRT/UWP .dlls, caused by fix for SDL bug 3336David Ludwig2016-10-011-29/+23
* Fixed bug 3336 - Failure to build with MinGW-w64Sam Lantinga2016-10-011-46/+62
* Updated copyright to 2016Sam Lantinga2016-01-021-1/+1
* WinRT: added Win10/UWP (Universal Windows Platform) supportDavid Ludwig2015-11-291-1/+1
* WinRT: lots of display and windowing related fixesDavid Ludwig2015-11-261-3/+3
* D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points.Philipp Wiesemann2015-10-151-1/+1
* Fixed clip rectangle calculation when there is a viewport offsetSam Lantinga2015-05-281-3/+9
* Updated the copyright year to 2015Sam Lantinga2015-05-261-1/+1