| Commit message (Expand) | Author | Age | Files | Lines |
* | Fixed building with mingw64 | Sam Lantinga | 2021-01-27 | 1 | -0/+4 |
* | Fixed bug 5497 - SDL_COMPOSE_ERROR is wrong | Sam Lantinga | 2021-01-25 | 1 | -1/+1 |
* | SDL_UpdateNVTexture: for D3D11, same notation as SDL_UpdateTexture (bug #5430) | Sylvain Becker | 2021-01-09 | 1 | -1/+1 |
* | Fix D3D11 UpdateTextureNV in non fullscreen (bug #5430) | Sylvain Becker | 2021-01-05 | 1 | -1/+1 |
* | Fix D3D11 UpdateNVTexture (bug #5430) | Sylvain Becker | 2021-01-05 | 1 | -1/+1 |
* | Add more SDL_HAVE_YUV defines | Sylvain Becker | 2021-01-05 | 1 | -0/+4 |
* | Fix compilation on Window10 (see bug #5430) | Sylvain Becker | 2021-01-05 | 1 | -1/+1 |
* | Add SDL_UpdateNVTexture for d3d11 (bug #5430) | Sylvain Becker | 2021-01-05 | 1 | -0/+25 |
* | Updated copyright for 2021 | Sam Lantinga | 2021-01-02 | 1 | -1/+1 |
* | Added SDL_RenderGetD3D11Device() to get access to the device associated with ... | Sam Lantinga | 2021-01-01 | 1 | -0/+29 |
* | Fixed resource leak with D3D11 NV12 textures | Sam Lantinga | 2021-01-01 | 1 | -0/+2 |
* | Fixed bug 5015 - SDL_RenderReadPixels on DirectX 11.1 backend seems to be broken | Sam Lantinga | 2020-04-05 | 1 | -8/+10 |
* | Updated copyright date for 2020 | Sam Lantinga | 2020-01-16 | 1 | -1/+1 |
* | Fixed bug 4903 - Lack of color multiply with alpha (SDL_BLENDMODE_MOD + SDL_B... | Sam Lantinga | 2020-01-16 | 1 | -1/+2 |
* | direct3d11: Always set vertex buffers when updating them (thanks, Konrad!). | Ryan C. Gordon | 2019-12-22 | 1 | -10/+10 |
* | Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_Get... | Sam Lantinga | 2019-12-22 | 1 | -0/+13 |
* | direct3d11: Fixed incorrect texture coordinates (thanks, Martin!). | Ryan C. Gordon | 2019-12-03 | 1 | -21/+27 |
* | d3d11: Don't fail if there's no vertex data to upload (thanks, Martin!). | Ryan C. Gordon | 2019-10-26 | 1 | -0/+4 |
* | d3d11: Fixed VB state, avoiding unnecessary recreation (Thanks, Alex!). | Ryan C. Gordon | 2019-09-01 | 1 | -0/+2 |
* | Fixed bug 4582 - Maximize/Resize not working on Windows 10 | Sylvain Becker | 2019-04-08 | 1 | -3/+7 |
* | Fixed Windows RT build | Sam Lantinga | 2019-03-19 | 1 | -2/+2 |
* | Updated copyright for 2019 | Sam Lantinga | 2019-01-04 | 1 | -1/+1 |
* | direct3d11: Fixed missing rendering of solid primitives. | Ryan C. Gordon | 2018-11-17 | 1 | -0/+8 |
* | render: D3D11 now cycles through 8 vertex buffers. | Ryan C. Gordon | 2018-10-03 | 1 | -19/+24 |
* | render: D3D11 renderer patched to compile. | Ryan C. Gordon | 2018-10-03 | 1 | -150/+154 |
* | render: first (untested!) shot at converting D3D11 renderer to new interfaces. | Ryan C. Gordon | 2018-10-03 | 1 | -616/+604 |
* | Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscr... | Sam Lantinga | 2018-05-07 | 1 | -12/+1 |
* | revert the recent typecast assignment changes (see bug #4079) | sezero | 2018-02-12 | 1 | -2/+2 |
* | Fixed ISO C99 compatibility | Sam Lantinga | 2018-01-30 | 1 | -2/+2 |
* | Updated copyright for 2018 | Sam Lantinga | 2018-01-03 | 1 | -1/+1 |
* | Merged latest changes from rel/streaming_client | Sam Lantinga | 2017-12-12 | 1 | -0/+0 |
* | Updated SDL's YUV support, many thanks to Adrien Descamps | Sam Lantinga | 2017-11-12 | 1 | -682/+169 |
* | Implemented more flexible blending modes for accelerated renderers | Sam Lantinga | 2017-08-14 | 1 | -72/+135 |
* | WinRT: removed buildbot debug code, pending further research | David Ludwig | 2017-02-24 | 1 | -7/+0 |
* | WinRT: more buildbot debug code | David Ludwig | 2017-02-24 | 1 | -1/+3 |
* | WinRT: added code to help debug a buildbot error | David Ludwig | 2017-02-24 | 1 | -0/+5 |
* | Updated copyright for 2017 | Sam Lantinga | 2017-01-01 | 1 | -1/+1 |
* | Better fix for last point in D3D11 renderer, thanks to Nader Golbaz | Sam Lantinga | 2016-11-06 | 1 | -1/+6 |
* | Fixed bug 2421 for D3D11 - SDL_RenderCopyEx off by one when rotating by 90 an... | Sam Lantinga | 2016-11-06 | 1 | -2/+3 |
* | Implemented SDL_GetHintBoolean() to make it easier to check boolean hints | Sam Lantinga | 2016-10-07 | 1 | -3/+1 |
* | Fixed MinGW-w64 build warnings in SDL_render_d3d11.c | David Ludwig | 2016-10-01 | 1 | -13/+18 |
* | Added SDL prefix to local IID constants | Sam Lantinga | 2016-10-01 | 1 | -15/+15 |
* | Fixed bug 3437 - build error for WinRT/UWP .dlls, caused by fix for SDL bug 3336 | David Ludwig | 2016-10-01 | 1 | -29/+23 |
* | Fixed bug 3336 - Failure to build with MinGW-w64 | Sam Lantinga | 2016-10-01 | 1 | -46/+62 |
* | Updated copyright to 2016 | Sam Lantinga | 2016-01-02 | 1 | -1/+1 |
* | WinRT: added Win10/UWP (Universal Windows Platform) support | David Ludwig | 2015-11-29 | 1 | -1/+1 |
* | WinRT: lots of display and windowing related fixes | David Ludwig | 2015-11-26 | 1 | -3/+3 |
* | D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points. | Philipp Wiesemann | 2015-10-15 | 1 | -1/+1 |
* | Fixed clip rectangle calculation when there is a viewport offset | Sam Lantinga | 2015-05-28 | 1 | -3/+9 |
* | Updated the copyright year to 2015 | Sam Lantinga | 2015-05-26 | 1 | -1/+1 |