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* OpenGL+GLES renderers: Fixed incorrect clip rectangle coords (thanks, Marcel!).Ryan C. Gordon2015-12-281-1/+1
* SDL_GL_GetAttribute: If a GL context isn't active, only return failure when t...Alex Szpakowski2015-12-101-1/+1
* Fixed clip rectangle calculation when there is a viewport offsetSam Lantinga2015-05-281-1/+8
* Updated the copyright year to 2015Sam Lantinga2015-05-264-4/+4
* Fixed two inconsistencies on failed allocation.Philipp Wiesemann2015-02-081-2/+3
* Fixed three memory leaks on failed allocation.Philipp Wiesemann2015-02-081-2/+3
* Fixed bug 2699 - possible memory leak in GL_RenderReadPixelsSam Lantinga2014-08-241-0/+1
* Fixed UV texture coordinate scale when using GL_ARB_texture_non_power_of_twoSam Lantinga2014-08-181-4/+8
* Take advantage of GL_ARB_texture_non_power_of_two when it's availableSam Lantinga2014-08-142-7/+18
* Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderersSam Lantinga2014-08-063-38/+184
* Fixed bug 2657 - Memory leak in GL_CreateTexture functionSam Lantinga2014-07-261-0/+3
* The YUV offset is 16 / 255, not 16 / 256Alfred Reynolds2014-07-031-1/+1
* Restore window OpenGL state if creating an OpenGL renderer failsSam Lantinga2014-06-221-12/+19
* Fixed bug 2575 - Current GL context tracking failsSam Lantinga2014-06-151-2/+3
* SDL_opengl: Fix Mac build with new glext.hJ?rgen P. Tjern?2014-06-041-1/+1
* Render: Allow empty cliprect.J?rgen P. Tjern?2014-04-191-2/+2
* Static analysis fix: division by zero.Ryan C. Gordon2014-03-201-2/+5
* Added missing copyright noticesSam Lantinga2014-03-131-0/+21
* Fixed renderer flags to include support for target textures after the rendere...Sam Lantinga2014-03-091-1/+1
* Improve window recreation logic in OpenGL* renderersGabriel Jacobo2014-02-271-6/+11
* Fixes #2308, recreate window if GL requirements for the renderer are not metGabriel Jacobo2014-02-251-1/+16
* Fixed bug 2374 - Update copyright for 2014...Sam Lantinga2014-02-023-3/+3
* Make internal SDL sources include SDL_internal.h instead of SDL_config.hRyan C. Gordon2013-11-243-3/+3
* Wayland supportGabriel Jacobo2013-12-141-5/+5
* Better fix for bug 2207 - SDL_RenderSetViewport behavior is different/incorre...Sam Lantinga2013-11-151-3/+11
* Fix viewport being upside down in OpenGL renderer.Ryan C. Gordon2013-11-151-1/+1
* Backed out changeset e8f93c2ebda3 - it didn't actually do anything usefulSam Lantinga2013-11-141-17/+13
* Diagonal flipping with RenderCopyExSam Lantinga2013-11-131-13/+17
* Fixed performance regression caused by the fix for bug 2158Sam Lantinga2013-11-052-26/+58
* Use vertex arrays for drawing points in addition to linesSam Lantinga2013-10-201-6/+8
* Fixed bug 2158 - Pixel missing in SDL_RenderDrawLinesSam Lantinga2013-10-202-51/+18
* Added support for SDL_PIXELFORMAT_UYVY surfaces on Mac OS XSam Lantinga2013-10-141-0/+11
* Fixed a potential double-free bug if glGenTextures() failed.Sam Lantinga2013-10-031-3/+7
* Added optimized YUV texture upload path with SDL_UpdateYUVTexture()Sam Lantinga2013-09-281-0/+41
* add in High DPI support (aka Retina)Edward Rudd2013-09-201-0/+10
* Christoph Mallon: Remove pointless if (x) before SDL_free(x)Sam Lantinga2013-08-291-3/+1
* OCD fixes: Adds a space after /* (glory to regular expressions!)Gabriel Jacobo2013-08-212-3/+3
* OCD fixes: Adds a space before */Gabriel Jacobo2013-08-212-3/+3
* Check the return value of glGenTextures()Sam Lantinga2013-08-101-0/+4
* Updated blend semantics so blending uses the following formula:Sam Lantinga2013-07-232-3/+4
* Don't try to clear errors in GL_ActivateRenderer() before we MakeCurrent.Ryan C. Gordon2013-07-201-1/+3
* Fixed bug 1810 - xxx_RenderReadPixels - incorrect behaviour in certain condit...Sam Lantinga2013-07-121-2/+1
* Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error...Sam Lantinga2013-05-291-17/+14
* It turns out that GL_ARB_debug_output is really only useful on debug contexts...Sam Lantinga2013-05-201-1/+17
* Fixed declaration of GL_HandleDebugMessageSam Lantinga2013-05-191-1/+1
* Fixed windows buildSam Lantinga2013-05-191-1/+0
* Fixed bug 1837 - Use error extension instead of glGetError()Sam Lantinga2013-05-192-41/+120
* File style cleanup for the SDL 2.0 releaseSam Lantinga2013-05-182-17/+17
* Fixed building on Visual Studio.Philipp Wiesemann2013-05-121-2/+1
* Fixed bug 1844 - glScissor calls are wrong - Patch attachedPhilipp Wiesemann2013-05-121-1/+2