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opengl
Commit message (
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Author
Age
Files
Lines
...
*
Corrected spelling in internal include file.
Philipp Wiesemann
2013-05-12
1
-1
/
+1
*
Fixed typo in GL_UpdateClipRect
Gabriel Jacobo
2013-05-10
1
-1
/
+1
*
Fixes OpenGL* Clip Rect functions (by Emmanuel Gil Peyrot)
Gabriel Jacobo
2013-05-10
1
-1
/
+1
*
First pass on SDL render clip rect functionality
Sam Lantinga
2013-05-04
1
-0
/
+17
*
SDL_GL_DeleteContext would leave an invalid current_glctx.
J?rgen P. Tjern?
2013-04-22
1
-2
/
+1
*
Make SDL_SetError and friends unconditionally return -1.
Ryan C. Gordon
2013-03-31
1
-13
/
+7
*
Fixed bug 1474 - OpenGL renderer can't to display YV12 texture.
Sam Lantinga
2013-02-19
1
-1
/
+1
*
Happy New Year!
Sam Lantinga
2013-02-15
3
-3
/
+3
*
Added SDL_RenderSetScale() and SDL_RenderGetScale()
Sam Lantinga
2012-10-01
2
-27
/
+27
*
Patched to compile on Visual Studio.
Ryan C. Gordon
2012-09-28
1
-4
/
+6
*
Fixed bug 1584 - Improved glError checks in the opengl renderer
Sam Lantinga
2012-09-28
1
-43
/
+64
*
Removed executable bit from source files
Sam Lantinga
2012-09-27
3
-0
/
+0
*
Fixed bug 1591 - Renderer maximum texture size is incorrect when GL_ARB_textu...
Sam Lantinga
2012-09-23
1
-5
/
+7
*
Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576)
Gabriel Jacobo
2012-09-03
1
-1
/
+47
*
RenderCopyEx,rotation and flipping for all hardware/software backends (#1308)
Gabriel Jacobo
2012-06-01
2
-4
/
+98
*
Fixed loading textures when the window starts hidden.
Sam Lantinga
2012-01-22
1
-1
/
+3
*
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga
2012-01-22
1
-3
/
+3
*
Reorganized the render target code, moving the viewport handling to the gener...
Sam Lantinga
2012-01-21
1
-79
/
+45
*
Added a renderer flag to expose whether a renderer supports render to texture.
Sam Lantinga
2012-01-19
1
-2
/
+2
*
Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Sam Lantinga
2012-01-18
1
-1
/
+146
*
Fixed bug 1331 - SDL_CreateTextureFromSurface fails for OpenGL + Win XP 64 NV...
Sam Lantinga
2012-01-10
1
-4
/
+9
*
Fixed crash if the rendering system couldn't create an OpenGL window.
Sam Lantinga
2012-01-07
1
-0
/
+2
*
Fixed bug 1256 - Invalid window warning in GL_CreateRenderer
Sam Lantinga
2012-01-07
1
-0
/
+1
*
Happy New Year!
Sam Lantinga
2011-12-31
3
-3
/
+3
*
Fixed bug 1315 - Greenish video when video size smaller than texture
Sam Lantinga
2011-12-30
1
-10
/
+2
*
Fixed a whole slew of compiler warnings that -Wall exposed.
Ryan C. Gordon
2011-10-13
1
-2
/
+0
*
Fixed wrong datatype for shaders and programs.
Ryan C. Gordon
2011-08-23
1
-4
/
+4
*
Fixed memory leak in SDL_DestroyRenderer.
Ryan C. Gordon
2011-07-16
1
-0
/
+3
*
SDL 1.3 is now under the zlib license.
Sam Lantinga
2011-04-08
3
-57
/
+54
*
The scale mode is per texture, not per texture unit.
Sam Lantinga
2011-03-21
1
-24
/
+12
*
Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel...
Sam Lantinga
2011-03-13
1
-1
/
+13
*
Fixed permissions for C source files
Sam Lantinga
2011-03-11
2
-0
/
+0
*
Fixed bug 1162 (Error calling SDL_RenderReadPixels() with format=0)
Sam Lantinga
2011-03-10
1
-11
/
+23
*
Zero streaming textures at the driver level
Sam Lantinga
2011-02-26
1
-1
/
+1
*
Hopefully fixed crashes when creating multiple streaming textures of differen...
Sam Lantinga
2011-02-24
1
-11
/
+8
*
Fixed compiler warnings
Sam Lantinga
2011-02-21
1
-4
/
+4
*
Added OpenGL state caching for decent speed improvement.
Sam Lantinga
2011-02-19
2
-82
/
+121
*
Fixed warning on Mac OS X 10.4
Sam Lantinga
2011-02-19
1
-1
/
+1
*
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga
2011-02-15
1
-50
/
+41
*
Fixed bug #1117
Sam Lantinga
2011-02-12
1
-1
/
+1
*
Ah there, that fixed it. :)
Sam Lantinga
2011-02-12
1
-1
/
+5
*
Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga
2011-02-12
1
-4
/
+100
*
Happy 2011! :)
Sam Lantinga
2011-02-11
3
-3
/
+3
*
Fixed compiling on Windows
Sam Lantinga
2011-02-09
2
-6
/
+53
*
Fixed crash when shaders aren't available.
Sam Lantinga
2011-02-09
1
-1
/
+1
*
Added a hint to control whether the OpenGL driver uses shaders.
Sam Lantinga
2011-02-08
1
-1
/
+9
*
Made the shaders easier to debug when they don't compile
Sam Lantinga
2011-02-08
1
-40
/
+37
*
Fixed the shaders (needed to use texture2DRect) - thanks Ryan!
Sam Lantinga
2011-02-08
2
-12
/
+30
*
Fixed setting the texture unit, still doesn't work.
Sam Lantinga
2011-02-08
2
-2
/
+2
*
Beginning of a framework for OpenGL shaders
Sam Lantinga
2011-02-08
3
-0
/
+377
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