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* Corrected spelling in internal include file.Philipp Wiesemann2013-05-121-1/+1
* Fixed typo in GL_UpdateClipRectGabriel Jacobo2013-05-101-1/+1
* Fixes OpenGL* Clip Rect functions (by Emmanuel Gil Peyrot)Gabriel Jacobo2013-05-101-1/+1
* First pass on SDL render clip rect functionalitySam Lantinga2013-05-041-0/+17
* SDL_GL_DeleteContext would leave an invalid current_glctx.J?rgen P. Tjern?2013-04-221-2/+1
* Make SDL_SetError and friends unconditionally return -1.Ryan C. Gordon2013-03-311-13/+7
* Fixed bug 1474 - OpenGL renderer can't to display YV12 texture.Sam Lantinga2013-02-191-1/+1
* Happy New Year!Sam Lantinga2013-02-153-3/+3
* Added SDL_RenderSetScale() and SDL_RenderGetScale()Sam Lantinga2012-10-012-27/+27
* Patched to compile on Visual Studio.Ryan C. Gordon2012-09-281-4/+6
* Fixed bug 1584 - Improved glError checks in the opengl rendererSam Lantinga2012-09-281-43/+64
* Removed executable bit from source filesSam Lantinga2012-09-273-0/+0
* Fixed bug 1591 - Renderer maximum texture size is incorrect when GL_ARB_textu...Sam Lantinga2012-09-231-5/+7
* Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576)Gabriel Jacobo2012-09-031-1/+47
* RenderCopyEx,rotation and flipping for all hardware/software backends (#1308)Gabriel Jacobo2012-06-012-4/+98
* Fixed loading textures when the window starts hidden.Sam Lantinga2012-01-221-1/+3
* Renamed SetTargetTexture() to SetRenderTarget()Sam Lantinga2012-01-221-3/+3
* Reorganized the render target code, moving the viewport handling to the gener...Sam Lantinga2012-01-211-79/+45
* Added a renderer flag to expose whether a renderer supports render to texture.Sam Lantinga2012-01-191-2/+2
* Implementation of render targets, by Mason Wheeler and Gabriel JacoboSam Lantinga2012-01-181-1/+146
* Fixed bug 1331 - SDL_CreateTextureFromSurface fails for OpenGL + Win XP 64 NV...Sam Lantinga2012-01-101-4/+9
* Fixed crash if the rendering system couldn't create an OpenGL window.Sam Lantinga2012-01-071-0/+2
* Fixed bug 1256 - Invalid window warning in GL_CreateRendererSam Lantinga2012-01-071-0/+1
* Happy New Year!Sam Lantinga2011-12-313-3/+3
* Fixed bug 1315 - Greenish video when video size smaller than textureSam Lantinga2011-12-301-10/+2
* Fixed a whole slew of compiler warnings that -Wall exposed.Ryan C. Gordon2011-10-131-2/+0
* Fixed wrong datatype for shaders and programs.Ryan C. Gordon2011-08-231-4/+4
* Fixed memory leak in SDL_DestroyRenderer.Ryan C. Gordon2011-07-161-0/+3
* SDL 1.3 is now under the zlib license.Sam Lantinga2011-04-083-57/+54
* The scale mode is per texture, not per texture unit.Sam Lantinga2011-03-211-24/+12
* Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel...Sam Lantinga2011-03-131-1/+13
* Fixed permissions for C source filesSam Lantinga2011-03-112-0/+0
* Fixed bug 1162 (Error calling SDL_RenderReadPixels() with format=0)Sam Lantinga2011-03-101-11/+23
* Zero streaming textures at the driver levelSam Lantinga2011-02-261-1/+1
* Hopefully fixed crashes when creating multiple streaming textures of differen...Sam Lantinga2011-02-241-11/+8
* Fixed compiler warningsSam Lantinga2011-02-211-4/+4
* Added OpenGL state caching for decent speed improvement.Sam Lantinga2011-02-192-82/+121
* Fixed warning on Mac OS X 10.4Sam Lantinga2011-02-191-1/+1
* Changed the concept of a render clip rect to a render viewport.Sam Lantinga2011-02-151-50/+41
* Fixed bug #1117Sam Lantinga2011-02-121-1/+1
* Ah there, that fixed it. :)Sam Lantinga2011-02-121-1/+5
* Initial pass at shader YV12 support - doesn't quite work yet.Sam Lantinga2011-02-121-4/+100
* Happy 2011! :)Sam Lantinga2011-02-113-3/+3
* Fixed compiling on WindowsSam Lantinga2011-02-092-6/+53
* Fixed crash when shaders aren't available.Sam Lantinga2011-02-091-1/+1
* Added a hint to control whether the OpenGL driver uses shaders.Sam Lantinga2011-02-081-1/+9
* Made the shaders easier to debug when they don't compileSam Lantinga2011-02-081-40/+37
* Fixed the shaders (needed to use texture2DRect) - thanks Ryan!Sam Lantinga2011-02-082-12/+30
* Fixed setting the texture unit, still doesn't work.Sam Lantinga2011-02-082-2/+2
* Beginning of a framework for OpenGL shadersSam Lantinga2011-02-083-0/+377