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path: root/src/render/opengles2/SDL_render_gles2.c
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* GLES2 SDL_Renderer: remove old ZUNE_HD defines and simplify shader cacheSylvain Becker2021-01-251-202/+62
* opengl: More work on making line drawing match software renderer.Ryan C. Gordon2021-01-111-2/+2
* SDL_UpdateNVTexture: fixed pitch/bpp for GLES2 (bug #5430)Sylvain Becker2021-01-111-1/+1
* Add more SDL_HAVE_YUV definesSylvain Becker2021-01-051-1/+20
* Add SDL_UpdateNVTexture() to update NV12/21 Texture (bug #5430)Sylvain Becker2021-01-051-0/+43
* Updated copyright for 2021Sam Lantinga2021-01-021-1/+1
* Fixed bug 5235 - All internal sources should include SDL_assert.hSam Lantinga2020-12-091-1/+0
* SDL Renderer: specify the correct flag when recreating the windowSylvain Becker2020-12-021-1/+1
* opengl: Make diagonal lines match the software renderer.Ryan C. Gordon2020-11-081-9/+8
* opengles: use glDrawArrays() correctly with GL_LINE_STRIP.Ryan C. Gordon2020-11-081-1/+1
* opengl: Use GL_LINE_STRIP instead of breaking down into seperate GL_LINES.Ryan C. Gordon2020-11-081-33/+22
* render: Restoring line rendering fixes that were previously put on hold.Ryan C. Gordon2020-10-201-10/+57
* opengl: Backed out hg changeset 0c915d307499Ryan C. Gordon2020-02-171-57/+10
* opengl: Build out full GL_LINES and respect the diamond-exit rule.Ryan C. Gordon2020-02-101-10/+57
* Updated copyright date for 2020Sam Lantinga2020-01-161-1/+1
* Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_Get...Sam Lantinga2019-12-221-0/+31
* SDL_render_gles2: remove ineffective widening castSylvain Becker2019-10-301-1/+1
* Readability: remove redundant return, continue, enum declarationSylvain Becker2019-10-301-1/+1
* gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in ...Alex Szpakowski2019-08-261-2/+2
* opengles2: Fix static analysis warning.Ryan C. Gordon2019-03-211-2/+4
* Fixed Windows RT buildSam Lantinga2019-03-191-2/+2
* Fixed bug 4542 - Image flipped vertically when rendering on textureSylvain Becker2019-03-121-0/+2
* opengles2: patched to compile.Ryan C. Gordon2019-02-041-3/+3
* opengles2: keep cached texturing state correct.Ryan C. Gordon2019-02-041-0/+8
* Fixed bug 4453 - GLES / GLES2: first white renderer clear cmd is drawn as blackSylvain Becker2019-01-121-1/+4
* Updated copyright for 2019Sam Lantinga2019-01-041-1/+1
* render: Fix internal state getting out of sync when destroying a texture that...Alex Szpakowski2018-12-211-0/+7
* Back out change initializing renderer blend mode incorrectly.Sam Lantinga2018-11-171-1/+1
* Fixed a few compiler warnings.Ryan C. Gordon2018-11-171-2/+2
* The default draw blendmode is SDL_BLENDMODE_NONESam Lantinga2018-11-171-1/+1
* merge fallout: Patched to compile, fixed some compiler warnings, etc.Ryan C. Gordon2018-11-011-4/+4
* Merge SDL-ryan-batching-renderer branch to default.Ryan C. Gordon2018-10-311-1092/+945
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| * Small stack allocations fall back to malloc if they're unexpectedly large.Ryan C. Gordon2018-10-221-4/+6
| * opengles2: Fixed several incorrect things.Ryan C. Gordon2018-10-061-11/+16
| * opengles2: removed useless memcpy.Ryan C. Gordon2018-10-041-1/+0
| * opengles2: Fixed incorrect cliprect state.Ryan C. Gordon2018-10-041-1/+2
| * render: Make the GL backends cache and defer more state changes.Ryan C. Gordon2018-10-011-32/+52
| * render: Patched to compile.Ryan C. Gordon2018-10-011-1/+1
| * render: patched to compile on C89 compilers, other untested code fixes.Ryan C. Gordon2018-09-291-1/+1
| * render: moved opengles2 over to new interface.Ryan C. Gordon2018-09-281-1257/+930
| * gles2: Make render command queue dynamic.Ryan C. Gordon2018-09-091-91/+214
| * gles2: Major renderer optimization. Work in progress!Ryan C. Gordon2018-09-081-433/+463
* | Fix crash when GL_LoadFunctions()/GLES2_LoadFunctions() failsCameron Gutman2018-10-311-4/+9
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* Fixed compiler warning and use higher precision in angle calculationSam Lantinga2018-08-291-3/+1
* Fixed Windows buildSam Lantinga2018-08-281-2/+2
* GLES2: Get sin/cos out of vertex shaderAndreas Müller2018-08-281-5/+12
* gles2: Whoops, overzealous copy/paste on my part. :)Ryan C. Gordon2018-06-251-1/+1
* Fixed some possible malloc(0) calls reported by static analysis.Ryan C. Gordon2018-06-241-1/+11
* Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscr...Sam Lantinga2018-05-071-13/+1
* revert the recent typecast assignment changes (see bug #4079)sezero2018-02-121-2/+2