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path:
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/
src
/
render
/
opengles2
/
SDL_render_gles2.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
GLES2 SDL_Renderer: remove old ZUNE_HD defines and simplify shader cache
Sylvain Becker
2021-01-25
1
-202
/
+62
*
opengl: More work on making line drawing match software renderer.
Ryan C. Gordon
2021-01-11
1
-2
/
+2
*
SDL_UpdateNVTexture: fixed pitch/bpp for GLES2 (bug #5430)
Sylvain Becker
2021-01-11
1
-1
/
+1
*
Add more SDL_HAVE_YUV defines
Sylvain Becker
2021-01-05
1
-1
/
+20
*
Add SDL_UpdateNVTexture() to update NV12/21 Texture (bug #5430)
Sylvain Becker
2021-01-05
1
-0
/
+43
*
Updated copyright for 2021
Sam Lantinga
2021-01-02
1
-1
/
+1
*
Fixed bug 5235 - All internal sources should include SDL_assert.h
Sam Lantinga
2020-12-09
1
-1
/
+0
*
SDL Renderer: specify the correct flag when recreating the window
Sylvain Becker
2020-12-02
1
-1
/
+1
*
opengl: Make diagonal lines match the software renderer.
Ryan C. Gordon
2020-11-08
1
-9
/
+8
*
opengles: use glDrawArrays() correctly with GL_LINE_STRIP.
Ryan C. Gordon
2020-11-08
1
-1
/
+1
*
opengl: Use GL_LINE_STRIP instead of breaking down into seperate GL_LINES.
Ryan C. Gordon
2020-11-08
1
-33
/
+22
*
render: Restoring line rendering fixes that were previously put on hold.
Ryan C. Gordon
2020-10-20
1
-10
/
+57
*
opengl: Backed out hg changeset 0c915d307499
Ryan C. Gordon
2020-02-17
1
-57
/
+10
*
opengl: Build out full GL_LINES and respect the diamond-exit rule.
Ryan C. Gordon
2020-02-10
1
-10
/
+57
*
Updated copyright date for 2020
Sam Lantinga
2020-01-16
1
-1
/
+1
*
Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_Get...
Sam Lantinga
2019-12-22
1
-0
/
+31
*
SDL_render_gles2: remove ineffective widening cast
Sylvain Becker
2019-10-30
1
-1
/
+1
*
Readability: remove redundant return, continue, enum declaration
Sylvain Becker
2019-10-30
1
-1
/
+1
*
gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in ...
Alex Szpakowski
2019-08-26
1
-2
/
+2
*
opengles2: Fix static analysis warning.
Ryan C. Gordon
2019-03-21
1
-2
/
+4
*
Fixed Windows RT build
Sam Lantinga
2019-03-19
1
-2
/
+2
*
Fixed bug 4542 - Image flipped vertically when rendering on texture
Sylvain Becker
2019-03-12
1
-0
/
+2
*
opengles2: patched to compile.
Ryan C. Gordon
2019-02-04
1
-3
/
+3
*
opengles2: keep cached texturing state correct.
Ryan C. Gordon
2019-02-04
1
-0
/
+8
*
Fixed bug 4453 - GLES / GLES2: first white renderer clear cmd is drawn as black
Sylvain Becker
2019-01-12
1
-1
/
+4
*
Updated copyright for 2019
Sam Lantinga
2019-01-04
1
-1
/
+1
*
render: Fix internal state getting out of sync when destroying a texture that...
Alex Szpakowski
2018-12-21
1
-0
/
+7
*
Back out change initializing renderer blend mode incorrectly.
Sam Lantinga
2018-11-17
1
-1
/
+1
*
Fixed a few compiler warnings.
Ryan C. Gordon
2018-11-17
1
-2
/
+2
*
The default draw blendmode is SDL_BLENDMODE_NONE
Sam Lantinga
2018-11-17
1
-1
/
+1
*
merge fallout: Patched to compile, fixed some compiler warnings, etc.
Ryan C. Gordon
2018-11-01
1
-4
/
+4
*
Merge SDL-ryan-batching-renderer branch to default.
Ryan C. Gordon
2018-10-31
1
-1092
/
+945
|
\
|
*
Small stack allocations fall back to malloc if they're unexpectedly large.
Ryan C. Gordon
2018-10-22
1
-4
/
+6
|
*
opengles2: Fixed several incorrect things.
Ryan C. Gordon
2018-10-06
1
-11
/
+16
|
*
opengles2: removed useless memcpy.
Ryan C. Gordon
2018-10-04
1
-1
/
+0
|
*
opengles2: Fixed incorrect cliprect state.
Ryan C. Gordon
2018-10-04
1
-1
/
+2
|
*
render: Make the GL backends cache and defer more state changes.
Ryan C. Gordon
2018-10-01
1
-32
/
+52
|
*
render: Patched to compile.
Ryan C. Gordon
2018-10-01
1
-1
/
+1
|
*
render: patched to compile on C89 compilers, other untested code fixes.
Ryan C. Gordon
2018-09-29
1
-1
/
+1
|
*
render: moved opengles2 over to new interface.
Ryan C. Gordon
2018-09-28
1
-1257
/
+930
|
*
gles2: Make render command queue dynamic.
Ryan C. Gordon
2018-09-09
1
-91
/
+214
|
*
gles2: Major renderer optimization. Work in progress!
Ryan C. Gordon
2018-09-08
1
-433
/
+463
*
|
Fix crash when GL_LoadFunctions()/GLES2_LoadFunctions() fails
Cameron Gutman
2018-10-31
1
-4
/
+9
|
/
*
Fixed compiler warning and use higher precision in angle calculation
Sam Lantinga
2018-08-29
1
-3
/
+1
*
Fixed Windows build
Sam Lantinga
2018-08-28
1
-2
/
+2
*
GLES2: Get sin/cos out of vertex shader
Andreas Müller
2018-08-28
1
-5
/
+12
*
gles2: Whoops, overzealous copy/paste on my part. :)
Ryan C. Gordon
2018-06-25
1
-1
/
+1
*
Fixed some possible malloc(0) calls reported by static analysis.
Ryan C. Gordon
2018-06-24
1
-1
/
+11
*
Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscr...
Sam Lantinga
2018-05-07
1
-13
/
+1
*
revert the recent typecast assignment changes (see bug #4079)
sezero
2018-02-12
1
-2
/
+2
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