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author | Lauri Peltonen <lpeltonen@nvidia.com> | 2015-02-16 17:05:25 +0900 |
---|---|---|
committer | Alexandre Courbot <acourbot@nvidia.com> | 2015-02-17 16:41:43 +0900 |
commit | a804a872ccfa7a73e28357db7e3b11816924b1fa (patch) | |
tree | 97b75e498c1e7e800d68585846a3f679fa01bd5a | |
parent | 404f779f732973b3d58a4a948230f11b64c8ac70 (diff) | |
download | nouveau-gk20a_sync.tar.gz |
graph/nvc0: Fix engine pointer retrievalgk20a_sync
Other methods in this file suggest this is the correct way to retrieve
the engine pointer.
Signed-off-by: Lauri Peltonen <lpeltonen@nvidia.com>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
-rw-r--r-- | drm/nouveau/nvkm/engine/gr/gf100.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drm/nouveau/nvkm/engine/gr/gf100.c b/drm/nouveau/nvkm/engine/gr/gf100.c index b751d0dc4..34b6d4bae 100644 --- a/drm/nouveau/nvkm/engine/gr/gf100.c +++ b/drm/nouveau/nvkm/engine/gr/gf100.c @@ -241,7 +241,7 @@ static int gf100_gr_set_shader_exceptions(struct nvkm_object *object, u32 mthd, void *pdata, u32 size) { - struct gf100_gr_priv *priv = (void *)nv_engine(object); + struct gf100_gr_priv *priv = (void *)object->engine; if (size >= sizeof(u32)) { u32 data = *(u32 *)pdata ? 0xffffffff : 0x00000000; nv_wr32(priv, 0x419e44, data); |