Commit message (Collapse) | Author | Age | Files | Lines | |
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* | README-ios: added a note about enabling hidapi. | Ryan C. Gordon | 2018-10-29 | 1 | -0/+16 |
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* | Backed out changeset 9bb50edccc46, SDL_JOYSTICK_HIDAPI is only used on iOS ↵ | Sam Lantinga | 2018-10-29 | 1 | -16/+0 |
| | | | | for Steam Controller support, which is not publicly available. | ||||
* | README-ios: added a note about enabling hidapi. | Ryan C. Gordon | 2018-10-29 | 1 | -0/+16 |
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* | Fixed bug 3850 - incorrect numbering in docs/README-ios.md | Sam Lantinga | 2017-09-26 | 1 | -5/+4 |
| | | | | | | | | | | | | | | | | | | | | | Michal the numbering of the bulletpoints in: docs/README-ios.md has been mangled with: changeset 11365 a9bd2625fa01 fix: 12 2. Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode. 13 4. Select your desired target, and hit build. remove: 28 1. Follow step 1 above. adapt: 29 2. cd (PATH WHERE THE SDL CODE IS)/build-scripts 30 3. ./iosbuild.sh | ||||
* | Added instructions for deploying to older iOS devices (thanks Sylvain!) | Sam Lantinga | 2017-09-22 | 1 | -0/+17 |
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* | We don't need the VULKAN_SDK to build SDL with Vulkan support anymore | Sam Lantinga | 2017-08-28 | 1 | -9/+6 |
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* | vulkan: Initial Vulkan support! | Ryan C. Gordon | 2017-08-27 | 1 | -4/+9 |
| | | | | | This work was done by Jacob Lifshay and Mark Callow; I'm just merging it into revision control. | ||||
* | iOS: Added brackets to function names in README so that doxygen links them. | Philipp Wiesemann | 2016-05-10 | 1 | -9/+9 |
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* | Fixed typo in README for iOS. | Philipp Wiesemann | 2016-01-01 | 1 | -1/+1 |
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* | Updated some header comments and iOS documentation to better clarify ↵ | Alex Szpakowski | 2015-12-31 | 1 | -7/+35 |
| | | | | high-dpi / retina support and screen-coordinate sizes versus pixel sizes. | ||||
* | Added MSAA support for OpenGL ES contexts on iOS. | Alex Szpakowski | 2015-07-19 | 1 | -10/+18 |
| | | | | Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details. | ||||
* | Fixed markdown formatting in READMEs. | Philipp Wiesemann | 2014-08-15 | 1 | -20/+25 |
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* | Fixed enumeration in README. | Philipp Wiesemann | 2014-08-15 | 1 | -2/+2 |
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* | Fixed doxygen warning and markdown formatting. | Philipp Wiesemann | 2014-08-11 | 1 | -72/+72 |
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* | Moved documentation to docs, recreated a simple README.txt, fixed build | Sam Lantinga | 2014-07-29 | 1 | -0/+225 |